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Made with Nano Banana 2 Lite · CC0 · 14 Oct 2026
Generated from: Fixed diagonal high-angle camera, stylised 3D. Interior of a decrepit psychiatric hospital ward. Long central corridor lined with padded cell doors, some hanging open. Nurses station at the far end with a locked medicine cabinet. Flooded floor section blocks direct path. A collapsed section of ceiling creates an alternate crawl route. Flickering green emergency lights, mould on walls, pale green and sickly yellow palette. Drawn in this game's art direction: Stylised 3D rendering, semi-realistic proportions with slight exaggeration, matte surfaces with fine surface detail, pre-rendered-feel fixed camera angles inspired by classic survival horror, moody atmospheric lighting with strong directional sources and deep shadows, desaturated palette with selective accent colours: deep navy, rust orange, sickly green and blood red, cinematic tension in every frame Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Максим Максимов
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