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Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: 2D side-view game map, orthographic camera, a vertical slice of world: a grassy shelf on top with two pine trees and a boulder, a cave mouth on the right leading down into a branching cavern with a copper and coal ore vein, a shallow underground water pool, and a rope the miner can climb between the two levels; small, readable, surface and cavern clearly connected. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
さわはる
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