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Made with Grok Imagine ยท CC0 ยท 15 Sept 2026
Generated from: Sprite sheet for a dark 2D metroidvania, side view facing RIGHT. STYLE: dark atmospheric silhouette-driven 16-bit pixel art, crisp hard aliased pixel edges, no anti-aliasing, no blur, no gradients, no painterly rendering, flat shading. STRICT limited palette only: deep blue-violet #0b0f1e, #1a2038 and #2a3355, desaturated slate grey-violet #3a3f5c, pale cyan-white highlight #cfe9f5. High contrast rim light from upper left, glowing cyan accents, no bright saturated primaries. CHARACTER (identical design and identical scale in every frame): one small slim cloaked wanderer, a lean humanoid knight silhouette, tattered dark cloak, hood with no visible face except one narrow horizontal glowing pale cyan-white eye slit, one long thin blade of pale light held low in the right hand, thin legs, tall thin silhouette, whole body fully visible with empty space above and below. SHEET LAYOUT: exactly 4 frames of this exact same character in ONE single horizontal row, evenly spaced left to right, wide empty green gaps between the frames so each pose is completely separated and never touching. Identical character scale in all 4 frames. No second row, no extra poses. ACTION: 4 frames of the same wanderer airborne. Frame 1 and frame 2 are the rising jump (body stretched upward, knees tucked up, cloak flaring out and trailing down). Frame 3 and frame 4 are the falling fall (body compact, legs extended down and slightly apart, cloak streaming upward above the shoulders). No ground under the feet in any frame. BACKGROUND: one perfectly flat solid chroma-key green rgb(0,255,0) filling every empty area, uniform, no gradient, no texture, no cast shadow. Absolutely no text, no letters, no numbers, no labels, no watermark, no frame borders, no grid lines, no ground line, no motion blur, no UI.
Creator
John Syligardos
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