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Made with Grok Imagine ยท CC0 ยท 15 Sept 2026
Generated from: Sprite sheet for a dark 2D metroidvania, side view facing RIGHT. STYLE: dark atmospheric silhouette-driven 16-bit pixel art, crisp hard aliased pixel edges, no anti-aliasing, no blur, no gradients, no painterly rendering, flat shading. STRICT limited palette only: deep blue-violet #0b0f1e, #1a2038 and #2a3355, desaturated slate grey-violet #3a3f5c, pale cyan-white highlight #cfe9f5. High contrast rim light from upper left, glowing cyan accents, no bright saturated primaries. CHARACTER (identical design and identical scale in every frame): one small slim cloaked wanderer, a lean humanoid knight silhouette, tattered dark cloak, hood with no visible face except one narrow horizontal glowing pale cyan-white eye slit, one long thin blade of pale light held in the right hand, thin legs, tall thin silhouette, whole body fully visible with empty space around it. SHEET LAYOUT: exactly 4 frames of this exact same character in ONE single horizontal row, evenly spaced left to right, wide empty green gaps between the frames so each pose is completely separated and never touching. Same feet baseline in all 4 frames. No second row, no extra poses. ACTION: a 4 frame side-view sword slash attack, facing right. Frame 1 wind-up: blade pulled back behind the shoulder, body coiled. Frame 2 mid swing: blade sweeping horizontally forward with a thin pale cyan-white crescent arc. Frame 3 full extension: blade thrust out to the right, a bright pale cyan-white crescent slash arc sweeping to the right of the body, arm fully extended. Frame 4 recovery: blade drawn back down, cloak settling. The glowing blade and its pale cyan-white slash arc are clearly visible in every frame. BACKGROUND: one perfectly flat solid chroma-key green rgb(0,255,0) filling every empty area, uniform, no gradient, no texture, no cast shadow. Absolutely no text, no letters, no numbers, no labels, no watermark, no frame borders, no grid lines, no ground line, no UI.
Creator
John Syligardos
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