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Made with Nano Banana 2 Lite ยท CC0 ยท 10 Oct 2026
Generated from: First-person view behind a flipped diner counter, firing a rotary shotgun at a wave of masked raiders breaking through windows, blood sprays across booths, flickering diner lights, no text, no UI. Drawn in this game's art direction: Stylized retro 3D first-person shooter art, low-poly 1997-era polygons, chunky pixelated textures, exaggerated arcade gore, slightly unrealistic grimy realism, wet blood and scorched metal materials, harsh dynamic firelight and neon, high-contrast shadows, fisheye camera with VHS grain and slight CRT scanlines, palette of saturated blood red, toxic green, sodium orange, neon magenta, gunmetal gray, asphalt black. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
crzy ling
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