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Made with Grok Imagine ยท CC0 ยท 6 Oct 2026
Generated from: A single horizontal sprite-sheet strip of EXACTLY 9 separate full-body figures in one straight row, evenly spaced left to right, no text, no numbers, no labels, no grid lines and no frame borders. Hard-edged PIXEL ART sprite sheet, 32-bit pixel art look, crisp single-pixel outlines, absolutely no anti-aliasing, no blur, no soft gradients, no painterly rendering. Flat solid bright magenta background (#FF00FF), cleanly keyed, with wide empty magenta gaps between the figures. View: top-down 3/4 slightly overhead tactical RPG view, front view (character faces the viewer, facing DOWN/south). Lighting comes from the TOP-LEFT of each figure. Muted desaturated dark-fantasy palette: mossy dark green, cold grey, warm brown, burgundy dark red accents. Each figure is drawn small and entirely inside its own invisible square cell, feet resting on one shared horizontal ground line, same scale and same costume in every frame. CHARACTER (identical in all 9 frames): an ORIGINAL adult female adventurer, slender feminine adult proportions, small head about one sixth of her body height, definitely NOT chibi and not big-headed. Visible shoulder-length BROWN hair, no hood, no helmet. A SHORT burgundy dark-red cape hanging from the shoulders to about waist level. Medieval leather-and-cloth adventurer gear: belted tunic, leather bracers on the forearms, tall boots, a satchel and a shoulder strap. She carries a short one-handed sword in her right hand, sword low at her side. THE 9 FRAMES, left to right in this exact order: (1) idle standing pose, (2) idle again with only a tiny breathing and cape-sway change, (3) walk cycle key pose with the left leg forward and both feet apart, (4) walk cycle key pose legs crossing under the body, (5) walk cycle key pose with the right leg forward, (6) walk cycle key pose legs crossing under the body the other way, (7) attack wind-up, sword pulled back and raised in anticipation, (8) attack impact, sword swung forward at full extension with the body leaning into the strike, (9) attack recovery, sword drawn back in after the hit. Stiff deliberate key poses like a classic tactical pixel RPG, blocky and legible, no motion blur.
Creator
Jose Aguilar
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