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Made with Seedream 5.0 Pro ยท CC0 ยท 14 Sept 2026
Generated from: Strict 4x4 sprite sheet grid for a top-down 2D pixel art adventure game. Exactly 4 columns and 4 rows, 16 equal square cells on a perfect uniform grid, all cells exactly the same size, cells aligned edge to edge with no gaps, no grid lines, no borders, no numbers, no letters, no text, no watermark, no arrows. Every cell shows the SAME single character: a small chibi village hero seen from directly above, big round head, brown hair, blue tunic, tan trousers, brown boots, visible arms and legs, simple flat cel shading with 3 tones per surface, crisp hard pixel edges, no anti-aliasing, no gradients. The character fills about 80 percent of its cell height, is centered in its cell, and stands with both feet on the same baseline near the bottom of the cell in every one of the 16 cells. Row 1 (top row): character facing DOWN toward the viewer, face and eyes visible. Row 2: character facing UP away from the viewer, back of the head visible, no face. Row 3: character facing LEFT in profile, nose pointing to the left edge of the image. Row 4: character facing RIGHT in profile, nose pointing to the right edge of the image. Within each row the 4 columns are a simple 4 frame walk cycle of that direction: frame 1 left leg forward, frame 2 legs together, frame 3 right leg forward, frame 4 legs together, with clear arm swing and a slight body bob. Identical character identity, size, palette and proportions in all 16 cells. Plain flat light neutral gray background behind every character, nothing touching or crossing the cell edges.
Creator
Mery Games
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