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Made with Seedream 5.0 Pro ยท CC0 ยท 1 Oct 2026
Generated from: Sprite sheet for a 2D top-down video game, exactly 4 columns x 4 rows of equal square cells (16 cells on a perfectly regular even grid). Flat vector cartoon art style: bright saturated colors, clean thin dark outlines, soft flat cel shading, friendly modern cartoon city look, crisp and readable at small size. NOT pixel art, not a 3D render, not anime, no gradients, no photo texture. The SAME character appears in all 16 cells: a young man hero with short dark brown hair, wearing a bright red zip-up jacket over a white t-shirt, blue jeans and white sneakers, friendly smiling face, slim build. Top-down RPG view, camera looking down at a steep angle. Row 1 (top): character faces DOWN toward the viewer, front view, we see his face. Row 2: character faces LEFT, profile with nose pointing to the left edge of the image. Row 3: character faces RIGHT, profile with nose pointing to the right edge of the image. Row 4 (bottom): character faces UP away from viewer, back view, we see the back of his head and the back of his jacket, no face. Column 1 (leftmost): standing idle stance, both feet together, arms relaxed at both sides. Column 2: walk frame with left leg forward. Column 3: walk frame with legs passing under the body. Column 4: walk frame with right leg forward, arms swinging. Every figure fully inside its own cell, centered horizontally, feet on an invisible ground line at the bottom of the cell, identical scale in every cell, wide empty margin around each figure. Uniform flat plain very light grey-blue background, no grid lines, no border, no ground shadow, no text, no labels, no watermark.
Creator
user_7040005f
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