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Made with Seedream 5.0 Pro ยท CC0 ยท 8 Sept 2026
Generated from: 2D game character sprite animation sheet, exactly 4 rows and 4 columns of equal square frames (16 frames total) with clear empty white gutters between all frames, no grid lines, no labels, no text. The SAME character in every frame, same size and scale, full body visible with feet near the bottom of each frame, seen from the front in a three-quarter top-down game view like a classic adventure RPG character. Character: a grizzled old mad scientist with spiky gray-blue hair, stubble, thick simple dark cartoon outlines, flat colors, crude hand-drawn sketch style, wearing a white lab coat over a dark shirt, holding nothing except where described. NOT realistic, NOT anime. Row 1 IDLE (4 frames, left to right): gentle looping idle - subtle breathing chest rise, coat sway, one frame with eyes blinking. Row 2 WALK (4 frames, left to right): looping walk in place, alternate stepping legs and swinging arms, coat swinging, feet stay planted on the same ground line, natural striding cycle. Row 3 JUMP (4 frames, left to right): quick hop - crouch down, spring upward with arms raised and legs tucked, peak airborne pose, then land back on both feet. Row 4 SHOOT (4 frames, left to right): quick zap - arm raises a small handheld ray gun, extends it forward and fires a tiny yellow zap flash, recoil, then arm returns down. Plain solid pure white background, no drop shadows, no background scenery, no outlines around the sheet, no watermark, consistent character orientation facing the viewer for all frames.
Creator
Lee Trevino
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