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Made with Seedream 5.0 Pro ยท CC0 ยท 23 Sept 2026
Generated from: Pixel art character sprite sheet, exactly 6 columns by 4 rows = 24 equal square cells, no gaps, no gutters, no borders, no labels, no text, no grid lines, one single sheet image. One single character repeated in every cell: a small top-down RPG hero knight, 16-bit SNES / RPG Maker style, chunky readable silhouette, dark outline, limited palette (steel gray armor, blue tunic, brown leather belt, skin tone). Flat solid pure green (#00FF00) background behind every cell, no shadows, no ground, no scenery, no props, no drop shadow. Row 1 (top): hero facing DOWN toward the viewer, front view, face visible. Row 2: hero facing UP, away from viewer, back view, no face, back of helmet visible. Row 3: hero facing LEFT, side view. Row 4: hero facing RIGHT, side view. Column layout, identical in all 4 rows: Column 1 and Column 2: idle stance standing still, sword held low at the side, two nearly identical frames (subtle breathing). Column 3 and Column 4: walking, sword at side, column 3 left leg forward, column 4 right leg forward. Column 5: ATTACK wind-up: both arms raised, a long sword held VERTICALLY high ABOVE the HEAD, blade pointing straight up, tip near the top of the cell. Column 6: ATTACK strike: the same sword swung DOWN in front of the character, blade pointing down and forward, low in front of the body, arms extended downward. Leave headroom above the head in every cell so the raised sword stays fully inside its cell. Character centered in each cell, occupying about 85 percent of the cell height. Every cell exactly the same size. Crisp hard-edged pixels, no anti-aliasing, no gradients, no blur, no motion blur, no glow.
Creator
DarkPlayerCilito33
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