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Made with Grok Imagine · CC0 · 10 Aug 2026
Generated from: Create a high-quality 2D pixel-art character sprite sheet for a game. Use exactly six isolated full-body sprites in a clearly separated 3 columns by 2 rows grid, with thick empty gutters between cells. Reading order and exact poses: top-left = NORMAL idle standing, top-center = SLEEPING with eyes closed and one small blue cartoon sleep droplet attached to the nose, top-right = WALKING with a completely clean face and absolutely no droplet or mucus, bottom-left = THINKING with hand on chin and one standard yellow light bulb above the head, bottom-center = WRITING/TYPING on an open laptop, bottom-right = READING an open book. Every sprite must be fully visible, centered, same scale, and never overlap another cell. Original human character in crisp hard-edged pixel art: light white skin, straight smooth dark hair, short-to-medium neat classic middle-parted librito haircut, hair ending above the shoulders and never long; white long-sleeve collared button-up shirt with a clearly visible vertical row of buttons and a clear red HELITEB logo on the chest; dark pants and simple shoes. Make the six actions unmistakable. Use a plain pale cream background only as a temporary panel background, with no objects crossing gutters. No captions, no labels, no extra characters, no random marks, no droplets outside the sleeping panel, no text except HELITEB on the shirt. Keep consistent proportions, colors, lighting, and pixel scale across all six panels.
Creator
José Armando Rodríguez Tapia
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