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Made with GPT Image 2 · CC0 · 11 Aug 2026
Generated from: Create a production-ready 2D pixel-art sprite sheet using the attached HELITEB reference image as a LOCKED CHARACTER MODEL. Preserve the exact same character design in every cell with no reinterpretation: same chibi large head-to-body ratio, head shape, face, eye size/position/expression, one white highlight per eye, straight flat black book-cut hair with straight fringe and identical silhouette/length, warm beige skin, white long-sleeve button-up shirt, collar, white center buttons, bold red HELITEB chest logo, dark charcoal pants, black shoes, dark pixel outlines, identical palette, proportions, scale, pixel density, and side-view facing RIGHT. Only animate the walking motion. OUTPUT MUST BE ONE IMAGE ONLY: exactly 12 sequential frames in a clean borderless 4 COLUMNS x 3 ROWS grid, equal cells, no padding, no gutters, no labels. Cell order left-to-right then top-to-bottom: 01 contact, 02 down, 03 passing, 04 up, 05 opposite contact, 06 down, 07 passing, 08 up, 09 repeat contact, 10 down, 11 passing, 12 up/loop transition. Every cell contains exactly one complete character, fully visible with hair, head, arms, hands, legs, and shoes uncropped. Keep the character centered at the same horizontal position, same scale, same head size, same ground level, and same camera angle in every frame; do not translate forward across the sheet. Animate a natural alternating walk cycle: Frame 01 left leg forward heel contact, right leg back toe contact, right arm forward, left arm back, slight forward lean. 02 transfer weight and lower subtly, left knee bent, right heel lifting. 03 left support, right leg passing under torso, right knee forward, feet close, rising. 04 highest point, right leg forward, left leg back, right arm back, left arm forward. 05 exact opposite contact: right leg forward heel, left leg back toe, left arm forward, right arm back. 06 transfer and lower on right. 07 right support with left leg passing. 08 highest point with left leg forward and right leg back, arms opposite. 09 repeat Frame 01 phase. 10 repeat down. 11 repeat passing. 12 high point transitioning smoothly back to Frame 01. Use only subtle vertical body and hip motion; no run, jump, squash-and-stretch, or exaggerated motion. Frame 12 must loop naturally to Frame 01. Pixel art only: crisp hard-edged individual pixels, no anti-aliasing, blur, gradients, dithering, painterly or vector smoothing, consistent outline thickness and pixel size. Pure plain white background in every cell with no floor, shadow, scenery, glow, green outline, borders, effects, or extra text. The only text allowed is the unchanged red HELITEB logo on the shirt. Do not add or remove characters or objects. Prioritize exact character consistency and logo legibility over pose exaggeration.
Creator
José Armando Rodríguez Tapia
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