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Made with Seedream 5.0 Pro ยท CC0 ยท 10 Sept 2026
Generated from: Video game pixel-art style preview sheet for the 2D colony game Havenfall, for art review only, single image. Background: perfectly flat, even, pure magenta #FF00FF chroma-key - no gradient, no vignette, no shadow, no ground, no floor; figures float on flat magenta. Every figure fully enclosed by a 1-2 px dark brown outline so no magenta bleeds into the character; absolutely no pink or magenta pixels inside the characters, no pink anti-aliasing halo. Crisp hard-edged chunky pixel clusters, no anti-aliasing, no blur, no soft shading. Limited muted earthy palette only: weathered cream #E4D6B4, dusty sand #C9B893, burnt orange #C07434, rust brown #8F4E28, rough wood brown #6E4A2C, dark leather #3E2E20, olive-green tarp #6B7442, muted khaki #9C8B68, dark outline #241C14 - no bright saturated colors, no pastel candy colors, no toy look. Adult rugged working colonist, NOT cute, NOT chibi, NOT doll-like; head is about one quarter of the total body height, simple blocky face with two dark pixel eyes, weathered skin, no big eyes, no rosy cheeks. Character height about 45 pixels in game terms. Character sheet with TWO horizontal rows of evenly spaced frames, all frames identical scale on one baseline, no grid lines and no boxes around frames. Top row: turnaround of the same character in exactly 3 views - front view, right side profile view, back view; complete body with hands and feet; face clearly visible in front view and side view. Second row: exactly 3 reduced, clearly readable walk poses in side view walking to the right: pose 1 left leg stepped forward, pose 2 passing pose with both legs clearly separated, pose 3 right leg stepped forward; the legs visibly alternate in every pose, arms swing opposite to the legs, every pose shows the head and the face, no missing body parts, no blank heads. Character design: a tall, lean drifter with narrow shoulders, long legs and an upright posture. Head: a weathered wide-brim slouch hat; angular clean-shaven weathered face. Gear: a long open duster coat in faded weathered cream with burnt-orange lining, an olive-green tarp poncho rolled across the back, a satchel with strap across the chest, belt pouches, tall dark boots. Silhouette: a tall vertical column topped by a wide hat brim. Head shape: small, under a broad hat. Detail level: medium - coat buttons, satchel flap and straps read clearly as chunky pixel clusters; large calm fabric shapes, no fine filigree, no noise pixels. No other text, no watermark, no signature.
Creator
Fabian D'Ambrosio
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