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Made with Seedream 5.0 Pro ยท CC0 ยท 10 Sept 2026
Generated from: Video game pixel-art style preview sheet for the 2D colony game Havenfall, for art review only, single image. Background: perfectly flat, even, pure magenta #FF00FF chroma-key - no gradient, no vignette, no shadow, no ground, no floor; figures float on flat magenta. Every figure fully enclosed by a 1-2 px dark brown outline so no magenta bleeds into the character; absolutely no pink or magenta pixels inside the characters, no pink anti-aliasing halo. Crisp hard-edged chunky pixel clusters, no anti-aliasing, no blur, no soft shading. Limited muted earthy palette only: weathered cream #E4D6B4, dusty sand #C9B893, burnt orange #C07434, rust brown #8F4E28, rough wood brown #6E4A2C, dark leather #3E2E20, olive-green tarp #6B7442, muted khaki #9C8B68, dark outline #241C14 - no bright saturated colors, no pastel candy colors, no toy look. Adult rugged working colonist, NOT cute, NOT chibi, NOT doll-like; head is about one quarter of the total body height, simple blocky face with two dark pixel eyes, weathered skin, no big eyes, no rosy cheeks. Character height about 43 pixels in game terms. Upper part - character sheet with TWO horizontal rows of evenly spaced frames, all frames identical scale on one baseline, no grid lines and no boxes around frames. Top row: turnaround of the same character in exactly 3 views - front view, right side profile view, back view; complete body with hands and feet; face clearly visible in front view and side view. Second row: exactly 3 reduced, clearly readable walk poses in side view walking to the right: pose 1 left leg stepped forward, pose 2 passing pose with both legs clearly separated, pose 3 right leg stepped forward; the legs visibly alternate in every pose, arms swing opposite to the legs, every pose shows the head and the face, no missing body parts, no blank heads. Character design: a stocky broad-shouldered veteran - wide sturdy torso, thick forearms, short strong legs, square jaw with short beard stubble, weathered flat work cap on the head. Gear: rough cream-canvas work jacket with rolled-up sleeves and burnt-orange shoulder patches, rope belt with a small hammer and a pouch, a folded olive-green tarp roll over one shoulder, dark boots with shin wraps. Silhouette: wide, grounded, stable. Head shape: square with a flat cap brim. Detail level: medium - rope belt, pouch, tarp roll, patches and boots read clearly as chunky pixel clusters; no fine filigree, no noise pixels. Lower part - a size comparison chart on the same flat magenta background. Left: the same colonist standing upright with a thin dashed horizontal line at his head height. Beside him a faded semi-transparent pale grey ghost silhouette of the previous, shorter version of the colonist, about 12 percent shorter, with a dashed line at its head. Right: simple flat pixel silhouettes of two colony buildings at true relative scale, slightly desaturated so they read as background reference - a housing module about 3.3 times the colonist height and a large weathered landing ship with fins about 5.2 times the colonist height, in weathered cream, rust orange and olive accents, with thin dashed horizontal reference lines at each building top edge. Only small clean height numbers 224, 144, 43 and 38 as labels; no other text, no watermark, no signature.
Creator
Fabian D'Ambrosio
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