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Made with Grok Imagine ยท CC0 ยท 10 Sept 2026
Generated from: Production pixel-art style proposal sprite sheet for the Havenfall colony-building game. Show ONE cute compact colonist character in three turnaround views plus a simplified walk strip. CHARACTER IDENTITY (identical in every cell): a human colonist with a clear round visor helmet (small friendly face visible inside, helmet has an orange stripe over the crown), worn cream weathered expedition jacket with an orange stripe on each upper arm, dark olive-anthracite trousers, black gloves, black boots with an orange ankle band, and a small compact utility backpack. STYLE: chibi-cute, slightly bigger head and shorter body than the current in-game colonist, much less fine detail than a realistic pixel character, but NOT as flat-reduced as the game Core Keeper - clear readable pixel shapes with a little character. PALETTE tied to the building art: weathered cream and muted orange (salvaged panels), olive green canvas, earthy muted tones, black/dark anthracite; no bright saturated colors except the background. CAMERA: fixed elevated orthographic game camera about 35 degrees above the horizontal looking down (visible top plane of helmet and backpack), same 2.5D game view in every cell, daylight from upper left. LAYOUT: EXACT 3 columns by 3 rows of equal square cells on a square canvas. Row 1 is the turnaround: cell (1,1) FRONT view facing bottom of screen, cell (1,2) SIDE view facing right, cell (1,3) BACK view facing top of screen showing backpack. Rows 2-3 are SIX sequential frames of ONE simple reduced walk cycle in reading order: contact, passing, contact, passing, soft bounce, soft bounce - alternating legs and arms, minimal in-betweening, clearly readable bobbing steps, no airborne frames, no tools, no carried items. SAME character, SAME body height, SAME camera and SAME baseline (feet aligned across all cells); entire silhouette fully inside each cell with about 20% empty margin; figure height about 55% of cell height, small and compact. BACKGROUND: solid perfectly uniform vivid magenta #FF00FF everywhere outside the silhouettes including gaps between legs and arms, for chroma keying; NO checkerboard, NO grid lines, NO labels, NO numbers, NO text, NO shadows, NO ground, NO scenery, NO glow. RENDER: crisp deliberate pixel art, clean enlarged low-resolution pixel clusters, NOT painterly, NOT 3D, NOT smooth vector. VARIANT C - strongest reduction, closest to Core Keeper: head about half of total height, very short body, tiny limbs, near-flat 2-3 tone shading, almost no internal pixels, clean bold silhouette with a simple dark outline. Helmet, jacket, pants and backpack read as solid color blocks; only the orange arm stripe and a tiny face remain as details. Not as flat as Core Keeper but closest of the three to that reduction; identity still clearly readable.
Creator
Fabian D'Ambrosio
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