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Made with Seedream 5.0 Pro · CC0 · 6 Sept 2026
Generated from: A production-ready 2D pixel art tileset sprite sheet for a top-down haunted house horror game, designed on a strict 32x32 pixel tile grid. Create a clean square 1024x1024 sheet with a visible but subtle dark grid guide and generous spacing, every tile aligned to the same 32px cells, no text, no labels, no UI, no perspective, no anti-aliasing, no blurred edges. Include a cohesive modular set: multiple dark wooden plank floor tiles with variations and seams; cracked gray stone floor tiles; moldy haunted-house wall tiles with strong vertical texture and damp streaks; straight wall segments; wall corners; inside corners; outside corners; horizontal and vertical edge transitions; floor-to-wall transition pieces; decorative overlay props each contained within tile bounds including cobwebs, a broken window, torn wallpaper fragments, and patches of eerie glowing green moss. Use a muted gothic palette of charcoal gray, dark purple, deep brown, desaturated olive, and restrained sickly green glow. Sharp pixel-perfect 1px edges, limited palette, high readability at native resolution, consistent top-down orthographic game-art style, seamless repeatable floor and wall surfaces, clean sprite-sheet presentation, no characters, no furniture, no shadows outside tiles.
Creator
Álvaro Quiroga
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