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Made with Grok Imagine ยท CC0 ยท 30 Sept 2026
Generated from: Pixel art sprite sheet of a CARROT crop growth cycle for a cozy farming game, exactly three stages in a single horizontal row, three equal cells side by side, evenly spaced, each plant centred in its own cell, isolated on a flat solid pure white background: left cell a tiny green seedling with two small feathery leaves just breaking the soil; middle cell a half-grown bushy leafy green plant with no orange visible yet; right cell a fully ripe carrot with a plump bright orange root shoulder showing at the base under a full feathery green top, clearly harvestable. Each plant's root sits at the bottom edge of its cell and all three share the same scale. Retro 16-bit pixel art, Stardew Valley warmth, warm limited palette of leaf greens, bright orange and earthy browns, crisp hard pixel edges, no anti-aliasing, no blur, no dividing lines, no grid lines, uniform soft lighting from the upper-left, chunky readable pixels, no text, no UI, no pot
Creator
Bob Cartwright
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