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Made with Nano Banana 2 Lite · CC0 · 5 Oct 2026
Generated from: a scene from a small video game about: Create / modify a GTA V-style 3D open-world game in my existing project, using ORIGINAL assets and real functionality over placeholders. 1. Realistic humans (AI-generated, NOT used/copied copies of the brand's characters or assets): detailed, natural-looking adults with faces, hair, eyes, fingers, realistic bodies, clothing, skin materials, correct anatomy. No cubes, no robots, no Roblox-style characters. 2. Animations: smooth walk, run, sprint, jump, crouch, slide, punch, aim, shoot, and get-in/get-out-of-car. No floating, no robotic movement. 3. Camera: smooth third-person camera with mouse look, zoom, collision, and over-the-shoulder aim. 4. Open world: a beautiful, fictional city with skyscrapers, neighborhoods, highways, beach, parks, mountains, roads, and enterable buildings. 5. Graphics: realistic PBR textures, detailed 3D models, dynamic shadows, reflections, sunlight, cinematic lighting, natural colors. 6. Cars: sportscar, sedan, SUV, motorcycle, truck, police car, with detailed models and interiors. 7. Driving: press E to enter/exit a car. Realistic steering, acceleration, braking, suspension, collision physics, headlights, engine sounds. 8. NPC: realistic, animated pedestrians, workers, drivers, police — they walk, interact, react, and move naturally. 9. Traffic: working traffic lights, moving vehicles, lane-following AI, intersections, crosswalks. 10. Weapons: working pistol, rifle, shotgun, sniper rifle, RPG, grenade, and melee weapon, with accurate fir, as an in-game screenshot in a hand-drawn ink and watercolour style. Palette: paper #f2e8cf, ink #283618, player tomato #bc4749, threat plum #6d597a, accent leaf #a7c957. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
musa musayev
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