Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: a scene from a small video game about: Create a realistic 3D first-person life-simulation game. This is a personal time capsule of summer 2016 in Saratov, Russia, at Valovaya 75, where an 11-year-old girl lived. FIRST BUILD ONLY THE ROOM. Do not build a city yet. The room is about 25 m² but NOT square: it is narrow and long, like a tall phone screen. High ceiling. Old communal-house interior, slightly worn but lived-in. Layout: entrance; left side small kitchen zone separated from the room by a cabinet; old Saratov refrigerator with microwave on top, small table, single electric hotplate and coffee-cup wallpaper. Right side has a sink and simple plastic bio-toilet. Main room has a single bed on the right, fold-out sofa on the left, TV on the wall between two windows, blue patterned wallpaper, blue curtains, old furniture, wall carpet above sofa, long narrow floor carpet and mother’s handmade panda embroidery. Add two autonomous cats: peach-colored Manana and a gray cat. Make the room fully walkable in first person with real collisions. No quests, XP, RPG mechanics or modern UI. The goal is simply to exist in this room and interact with everyday objects. Use realistic worn materials, natural summer daylight and subtle room ambience., as an in-game screenshot in a hand-drawn ink and watercolour style. Palette: paper #f2e8cf, ink #283618, player tomato #bc4749, threat plum #6d597a, accent leaf #a7c957. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Мадара Учиха
Sign in to join the conversation.
Sign in to comment🌍CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.