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Made with Nano Banana 2 Lite · CC0 · 5 Oct 2026
Generated from: a scene from a small video game about: Create ONLY a sample level map for a first-person zombie survival game, inspired by the "Origins" map from Call of Duty Zombies, but MUCH LARGER, MORE OPEN-WORLD, and MORE EPIC. Do NOT create gameplay, zombies, weapons, or HUD. ONLY build the environment and level layout. NO characters at all. === MAP SCALE AND FEELING === The map is HUGE, like an OPEN WORLD. It is set in the TRENCHES OF NORTHERN FRANCE during WORLD WAR I, year 1918. It is a MASSIVE, WAR-TORN BATTLEFIELD with multiple distinct zones, each large enough to explore for several minutes. The map is VERTICAL with deep trenches, hills, ruined structures, and a hidden ANCIENT EXCAVATION SITE beneath the battlefield. The atmosphere is EXTREMELY DARK, muddy, rainy, and apocalyptic. === WEATHER AND SKY === - Sky: NIGHT TIME with a DARK, STORMY SKY. Heavy rain pours down constantly. Lightning flashes illuminate the battlefield. NO moon, NO stars, just dark clouds and rain. - Weather: HEAVY RAIN, strong wind, and CONSTANT THUNDER AND LIGHTNING. The ground is MUDDY and WATERLOGGED. - Atmosphere: Cold, wet, muddy, and apocalyptic. === THE CIRCULAR CLOUD VORTEXES (UNIQUE FEATURE) === In the sky, there are MASSIVE, CIRCULAR CLOUD FORMATIONS that spin like WATER VORTEXES, but made of clouds. They are slowly rotating in the sky, creating a hypnotic and terrifying effect. - Each vortex is a GIANT CIRCULAR RING OF CLOUDS, spinning slowly. - In the CENTER of each vortex, there is a BRIGHT GLOWING LIGHT that shines DIRECTLY DOWN TO THE GROUND like a spotlight or a beam of light. - The light beam touches the ground at specific locations, illuminating the battlefield in a cold, eerie light. - The cloud vortexes are visible from anywhere on the map. - They create a sense of otherworldly danger and mystery. === THE FLYING WORM-LIKE CREATURES (GIANT CREATURES) === Instead of giant robots, there are MASSIVE, FLYING WORM-LIKE CREATURES in the sky. They are NOT actual worms. They are alien, serpentine creatures that fly through the air. - They are MASSIVE, like skyscrapers, with long, segmented bodies. - They do NOT have legs. They FLY using unknown means. - Their bodies are covered in DARK ARMORED PLATES, with GLOWING RED or BLUE spots along their sides. - They have NO eyes, but they have a LARGE MOUTH at the front, filled with sharp teeth. - They emit LOUD, EERIE ROARS that echo across the battlefield. - They MOVE SLOWLY through the sky, occasionally diving down toward the ground and then rising back up. - They are visible in the BACKGROUND, creating an EPIC and TERRIFYING atmosphere. - One of these creatures is CRASHED on the ground, half-buried in mud, and can be explored. === THE FIGHTER JETS (AERIAL CHAOS) === The sky is filled with FIGHTER JETS from both sides of the war. They fly constantly overhead, creating chaos. - The jets FLY FAST, diving and strafing the battlefield. - They DROP BOMBS and FIRE MACHINE GUNS at the ground. - Some jets CRASH into the ground, creating massive explosions and burning wreckage. - The sound of their ENGINES and GUNFIRE fills the air, mixing with the thunder and rain. - The jets create a sense of CONSTANT DANGER and CHAOS in the sky. - The sky is full of them, like a swarm of angry insects. === THE GIANT MECHANICAL CRANE (REPLACES THE TANK) === Instead of a tank, there is a MASSIVE, DAMAGED MECHANICAL CRANE standing in the middle of the battlefield. It is a WWI-era construction crane, but larger and more armored than usual. It is TOWERING, like a small skyscraper. - The crane has a LONG ARM reaching into the sky. - It can be used as a HIGH VANTAGE POINT for sniping and observing the battlefield. - It has a CARGO HOOK and a METAL PLATFORM that can be used as a moving elevator. - The crane is COVERED IN MUD, RUST, AND BATTLE DAMAGE. - The player can CLIMB the crane to reach high positions. - Some sections of the crane are COLLAPSED, creating broken platforms and dangerous jumps. - The crane is the TALLEST structure in the map, offering a panoramic view of everything. === THE RUINED OBSERVATION TOWER (REPLACES THE CHURCH) === Instead of a church, there is a MASSIVE, DAMAGED OBSERVATION TOWER. It is a WWI-era military observation tower, built of concrete and steel, but now ruined and half-collapsed. - The tower is TALL, like a lighthouse, but broken at the top. - It has MULTIPLE LEVELS connected by broken staircases and ladders. - The top level is OPEN, with a 360-degree view of the battlefield. - The tower is used as a SNIPER NEST and a high vantage point. - There are SPOTTING SCOPES and BINOCULARS scattered around. - The tower is COVERED IN MUD, RUST, AND BULLET HOLES. - There are RADIO EQUIPMENT and MAPS inside, suggesting it was a command post. - The tower is a LANDMARK, visible from anywhere on the map. === THE MASSIVE ANCIENT EXCAVATION SITE (CORE MYSTERY) === Beneath the battlefield, there is a MASSIVE ANCIENT EXCAVATION SITE. This is the heart of the map. - The excavation site is a HUGE OPEN PIT, dug deep into the earth, larger than any other area. - Ancient stone ruins, temples, and statues are being uncovered. - There are GLOWING BLUE CRYSTALS and MYSTERIOUS SYMBOLS on the walls. - The site is filled with SCAFFOLDING, CRANES, and MINING EQUIPMENT. - There are FOUR GIANT STONE PILLARS at the center, each with a glowing blue crystal on top. - The pillars are connected by ENERGY BEAMS when activated. - The excavation site is the location of the PACK-A-PUNCH (Upgrade Forge) equivalent. - The excavation site is HUGE, with multiple levels, tunnels, and hidden chambers. === THE FOUR ELEMENTAL STAFFS (WONDER WEAPONS) === Hidden throughout the map are FOUR ELEMENTAL STAFFS: 1. STAFF OF FIRE: Shoots fireballs and creates fire traps. 2. STAFF OF ICE: Shoots ice shards and freezes enemies. 3. STAFF OF LIGHTNING: Shoots lightning bolts and creates electric fields. 4. STAFF OF WIND: Shoots wind blasts and creates tornadoes. - Each staff must be assembled from THREE PARTS hidden in different locations. - Once assembled, the staffs must be upgraded at the ancient excavation site. === THE DEEP TRENCHES (CORE TRAVERSAL AREA) === A MASSIVE NETWORK OF TRENCHES crisscrosses the battlefield. - The trenches are DEEP, MUDDY, and FILLED WITH WATER. - They are connected by NARROW PASSAGEWAYS, TUNNELS, and BUNKERS. - There are SANDBAGS, BARBED WIRE, and WOODEN BOARDS everywhere. - The trenches are DARK, with only occasional flares and lightning providing light. - Some trenches have COLLAPSED, creating dead ends and hidden paths. === THE RUINED VILLAGE (ABOVE GROUND) === A RUINED FRENCH VILLAGE sits on top of the battlefield. - The village is COMPLETELY DESTROYED, with collapsed buildings, broken walls, and burned-out houses. - The village streets are filled with DEBRIS, RUBBLE, and ABANDONED MILITARY EQUIPMENT. - There are hidden basements and cellars that can be explored. === THE NO MAN'S LAND (OPEN BATTLEFIELD) === The area between the trenches is a MASSIVE NO MAN'S LAND. - It is filled with CRATERS, BARBED WIRE, and DEAD TREES. - There are WRECKED VEHICLES, ARTILLERY PIECES, and ABANDONED WEAPONS scattered around. - The ground is MUDDY and TREACHEROUS, with deep puddles and sinkholes. - Artillery shells fall randomly, creating explosions and craters. === COMPLETE MAP LAYOUT (ALL LOCATIONS) === 1. Trench Network (Player Start): A maze of muddy trenches, bunkers, and tunnels. 2. No Man's Land: The open battlefield between the trenches. 3. Ruined Village: The destroyed French village on the surface. 4. Ancient Excavation Site: The massive open pit with ancient ruins and the four pillars. 5. Crashed Flying Creature: The giant serpentine creature, half-buried in mud. 6. Giant Mechanical Crane: The massive damaged crane, used as a high vantage point. 7. Ruined Observation Tower: The tall, broken tower, used as a sniper nest. 8. Artillery Positions: Destroyed artillery guns and bunkers. 9. Underground Tunnels: A network of tunnels connecting the trenches to the excavation site. 10. Hid, as an in-game screenshot in a hand-drawn ink and watercolour style. Palette: paper #f2e8cf, ink #283618, player tomato #bc4749, threat plum #6d597a, accent leaf #a7c957. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Leon Trider
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