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Made with Nano Banana 2 Lite · CC0 · 7 Oct 2026
Generated from: a scene from a small video game about: Create an original mobile third-person battle-royale survival shooting game called "Survival Force", V0.1 first playable prototype. Original assets only — do NOT copy PUBG, Free Fire, Call of Duty, Fortnite or any existing game's characters, maps, logos, sounds, UI or assets. CORE OBJECTIVE: The player survives against AI enemy bots on an open battlefield. The safe zone continuously shrinks. Last surviving player wins. PLAYER: One controllable third-person character with: walk, run, jump, crouch, aim, shoot, reload, change weapons, collect loot, use health items, use armor. AI ENEMY BOTS: About 20 bots. Bots move around the map, search for weapons and loot, detect the player, aim and shoot at the player, take cover when possible, move toward the safe zone, fight the player, have health and armor, and are eliminated at 0 health. Keep AI simple and optimized for V0.1 — prioritize reliable gameplay. MAP: An original open battlefield called "Force Island" with: forest, small village, abandoned buildings, industrial area, roads, hills, open fields, and loot locations. Original layout only. WEAPONS (5 original): 1) Viper-9 fast SMG high fire rate lower damage; 2) Falcon AR balanced assault rifle; 3) Thunder-12 close-range shotgun; 4) Ranger DMR accurate medium/long-range rifle; 5) Bolt-X powerful slow sniper rifle. Each needs: damage, fire rate, magazine size, reload time, range, recoil, original visual design. LOOT SYSTEM: Loot containers and random loot around the map: weapons, ammunition, health kits, armor, armor repair items. Random loot spawns at predefined loot locations. HEALTH AND ARMOR: Player and bots have health and armor; armor reduces damage. Clear health/armor HUD. AIM AND SHOOTING: Responsive third-person shooting with aim/camera control, fire button, crosshair, hit detection, damage system, reload system, weapon switching, and enemy hit feedback. MOVEMENT: Virtual joystick movement, sprint/run, jump, crouch, third-person camera. Smooth and responsive on mobile. SHRINKING SAFE ZONE: A blue safe-zone circle. Match starts with a large safe zone; after a short period it shrinks; players outside take damage; bots move inside; keep shrinking until a small final area. Show it on the map and HUD. WIN / LOSE: If the player is the last survivor show "SURVIVAL FORCE — VICTORY!"; if eliminated show "ELIMINATED". Buttons: Play Again, Main Menu. MOBILE UI: Clean original mobile HUD with: virtual joystick, fire button, aim button, jump button, crouch button, reload button, weapon switch buttons, health bar, armor bar, ammo counter, mini-map, safe-zone indicator, and remaining players/bots counter. Comfortable for a mobile touchscreen. MAIN MENU: Original main menu titled "SURVIVAL FORCE" with PLAY, SETTINGS, HOW TO PLAY buttons, and a "V0.1" label. GRAPHICS: Optimized 3D for Android mobile. Priorities: smooth gameplay, responsive controls, good performance, clear enemies and weapons, attractive but lightweight environment. Original visual assets. AUDIO: Simple original placeholder audio for shooting, hits, reload, loot pickup, and a main-menu/ambient track. Original only., as an in-game screenshot in a hand-drawn ink and watercolour style. Palette: paper #f2e8cf, ink #283618, player tomato #bc4749, threat plum #6d597a, accent leaf #a7c957. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Hari Krishna Tanuru
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