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Made with Nano Banana 2 Lite · CC0 · 9 Oct 2026
Generated from: a scene from a small video game about: Create a hyper-realistic first person shooter game that’s very dark and the player is an a procedurally generated snowy forest and occasionally some abandoned buildings spawn every now and then but it’s kinda rare the game has a day and night system whenever it’s day it’s safe to come outside but when it turns night creatures called “Blinded By Hatred” Come out and start hunting you down but they don’t immediately know where you are so they check buildings and when they see you they let out a humanoid ear piercing screech, also the player is a MTF operator and they are given only a flashlight and a pistol, also at a blood moon night a monster called “The mimic” Will come out, at first it does look like a normal player but when you get closer it turns into a grotesque eldritch horror. The players task is to survive as long as possible, and multiplayer is optional of up to 3 players, as an in-game screenshot in a hand-drawn ink and watercolour style. Palette: paper #f2e8cf, ink #283618, player tomato #bc4749, threat plum #6d597a, accent leaf #a7c957. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Adam
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