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Made with Nano Banana 2 Lite · CC0 · 9 Oct 2026
Generated from: a scene from a small video game about: MANDATE is a Nigerian political simulation game where players rise from ordinary citizens to Local Government Chairman, Governor, or President. Create a character, join a political party, build businesses, manage money, form alliances, defeat rivals, campaign, and contest elections. Every decision affects public trust, reputation, finances, and career. Experience realistic Nigerian-inspired locations, dynamic news, political events, challenging elections, and unexpected setbacks. Losing an election doesn't end the game. Build your legacy and shape the nation.MANDATE A Nigerian Political Life Simulator Create a playable, visually impressive, feature-rich political life simulation game called MANDATE. Build it as a mobile-friendly, portrait-first browser game with a premium interface, engaging gameplay, meaningful decisions, multiple career paths, political competition, financial management, and a living fictional Nigerian world. Do not create a simple clicker game, a static dashboard, a presentation, or a collection of disconnected screens. Build an actual interactive simulation where the player's decisions affect their career, money, relationships, reputation, political rivals, businesses, elections, and future opportunities. Prioritize a complete, playable core experience over an enormous collection of unfinished features. 1. VISUAL IDENTITY Create a premium Nigerian political simulation with a distinctive visual identity. Use a sophisticated combination of: - Cinematic 2.5D or lightweight 3D environments. - Realistic, stylized Nigerian characters. - Beautiful editorial-style news and information screens. - Elegant ivory, forest green, muted gold, deep navy, and terracotta accents. - Nigerian-inspired architecture, urban streets, markets, government buildings, and campaign locations. - Professional typography, rich visual hierarchy, rounded interface panels, subtle shadows, and smooth transitions. - Tasteful animations for elections, meetings, contracts, appointments, and major career events. The game must not look like a generic banking app or a basic spreadsheet. Give different sections their own visual personalities. The campaign screen should not look identical to the finance screen. The election screen should feel dramatic. News should look like a premium Nigerian newspaper. Government offices should feel authoritative. Design for a 9:16 mobile screen, with responsive layouts for wider screens. Use original fictional political parties, politicians, characters, and news organizations. The world should be inspired by Nigeria without presenting fictional events as real news. 2. MAIN MENU Create an attractive opening screen with: - MANDATE logo. - A cinematic Nigerian capital-city background. - New Game. - Continue Game. - Career Records. - Settings. - A short animated introduction to the political world. New Game must start a new career. Continue Game must restore the player's saved progress. 3. CHARACTER CREATION Allow the player to create a unique Nigerian political character. Include: - Male and female characters. - Multiple Nigerian-inspired skin tones and facial features. - Hairstyles and facial hair. - Formal, casual, traditional, campaign, and executive clothing. - Character name. - Home state. - Background and education. - Personal strengths and weaknesses. Offer selectable backgrounds such as: - Community Organizer. - Business Owner. - Lawyer. - Civil Servant. - Political Family. - Grassroots Activist. Each background should influence starting resources, relationships, opportunities, or abilities without making any background automatically superior. Preserve the selected character's appearance across scenes. Changing clothes must not randomly change the character's face. 4. A LIVING POLITICAL CAREER The player starts as an aspiring politician with limited resources and must build a career. Support progression through: 1. Community Organizer. 2. Party Member. 3. Ward or Local Political Leader. 4. Local Government Chairman. 5. House of Representatives Member. 6. Senator. 7. Governor. 8. President. Make advancement dependent on eligibility, political opportunities, party relationships, election outcomes, reputation, and other relevant conditions. Do not unlock every position immediately. Allow different career routes, including political leadership, business influence, party organization, legislative work, and public service. A failed election must not automatically end the game. 5. MAIN GAME HUB Create a beautiful, interactive political headquarters that serves as the player's main hub. Include functional destinations for: - My Profile. - Politics. - Party Headquarters. - Government Office. - Campaign Headquarters. - Elections. - My Finances. - Businesses. - Investments. - Projects. - Constituency. - Relationships. - Messages. - MANDATE DAILY. - Achievements. - Career Opportunities. - Settings. Use clear icons and short labels. Add subtle animations when selecting destinations. Where practical, show the player's character inside a political office with an appropriate background. Every major button must open a functioning screen or trigger a real action. Do not leave important buttons decorative or nonfunctional. 6. POLITICAL DECISION SYSTEM Create meaningful political decisions rather than repetitive dialogue. Examples: - Support or oppose a proposed policy. - Negotiate with a party leader. - Respond to allegations. - Accept or reject an alliance. - Address an angry community. - Decide whether to fund a public initiative. - Resolve a disagreement between party members. - Choose between personal advantage and public interest. - Respond to pressure from influential supporters. - Decide how to handle a controversial appointment. Each decision should display understandable choices and produce consequences. Consequences may affect: - Public trust. - Integrity. - Competence. - Party loyalty. - Political influence. - Personal relationships. - Financial resources. - Future opportunities. - Election prospects. Avoid choices where one option is always obviously best. Give decisions meaningful trade-offs. 7. POLITICAL RIVALS AND RELATIONSHIPS Create a cast of fictional politicians, party leaders, advisers, business owners, journalists, community leaders, and political rivals. Each important character should have: - A name and portrait. - A political position or role. - A relationship with the player. - Personal ambitions. - A level of influence. - A degree of trust or hostility. - A memory of important interactions. Rivals should have their own objectives. They may recruit supporters, negotiate alliances, challenge nominations, criticize the player, or compete for political positions. Some rivals may become allies. Some allies may become rivals. Relationships must change in response to actual decisions and events. Do not make rivals omniscient, endlessly wealthy, or unbeatable. Their actions must follow understandable rules. 8. ELECTIONS AND CAMPAIGNS Build a complete election system. Include: - Eligibility requirements. - Party membership. - Party nominations. - Campaign planning. - Campaign team selection. - Rallies. - Community visits. - Public debates. - Media interviews. - Policy announcements. - Campaign expenses. - Opponent campaigns. - Election day. - Vote counting. - Election results. - Victory and defeat. - Inauguration where applicable. Allow the player to make campaign decisions and allocate limited campaign resources. Election results must be calculated from relevant simulation data, including public approval, party support, candidate reputation, campaign performance, regional support, rival strength, and recorded events. Use bounded uncertainty to prevent elections from feeling completely predictable. Do not guarantee victory simply because the player spends the most money. Make major elections dramatic, with staged result announcements, regional updates, a final result, a, as an in-game screenshot in a hand-drawn ink and watercolour style. Palette: paper #f2e8cf, ink #283618, player tomato #bc4749, threat plum #6d597a, accent leaf #a7c957. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Ansolon
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