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Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: a scene from a small video game about: Game: Idle Realms: Eternal Saga Genre: Idle RPG + Open World + 3D Stylized + Branching Story Platform: PC | Windows 10/11 | Output: IdleRealms-Setup-v1.0.0.exe | Under 5 GB ═══ MANDATORY RULES ═══ 1. Complete Setup Wizard + Desktop/Start Menu Shortcut + Uninstaller + Windows 10/11 support 2. Fullscreen + Landscape (Portrait forbidden) | 1920×1080 | Alt+Enter toggle 3. Bilingual: Game Language (Persian/English) + Subtitle (independent) | Instant switch | RTL support | Fonts: Vazirmatn + Poppins | All UI, menus, items, Skills, Quests bilingual 4. English dubbing 5100 lines (NPC 1500, Player 200, Skill 450, Cinematic 50, UI 100, Boss 300, Ambient 2000, Companion 500) + Lip Sync | No Persian dubbing 5. SFX: Hit (Sword/Axe/Mace/Magic/Fire/Ice/Lightning/Crit/Block), Player Damage, Enemy Death, Player Death ("Agh...", "No...!"), Player Voice (Attack/Skill/Ultimate/Victory/Death/Emote), Boss Voice, UI Sounds, Enemy Sounds (Wolf/Bear/Dragon/Zombie), Footsteps 10 types, Ambient (Wind/Rain/Thunder/Birds), Action (Jump/Dodge/Climb) 6. Graphics: 3D Stylized Cartoon like Brawl Stars | Chibi head 40% | Toon Shading | DirectX 11 | 60-120 FPS | All models made by AI ═══ KEY FEATURES ═══ 7. Skin Forge: 9 steps (Base 8 slots → Shape → Color → Details → VFX → Name → Cost → Cinematic → Save) | 9 qualities | Dye 20 colors | 12 unlock methods 8. Open World like Skyrim: 15 connected Biomes, 500+ locations, NPCs with daily schedule + Permanent Death, random events, Day/Night, 4 seasons, 5 weather types, Fast Travel 9. Infinite Refinement: Crude +0% → Absolute +1000% → Eternal +2000% → Infinite+ +10,000,000% → Level 21+ each tier 2x | Meditation Cross-legged on ground + golden light 10. Branching Story: 2-4 choices per dialogue (Good/Neutral/Evil) | Karma -1000 to +1000 | NPC Relationship | Reputation in 10 cities | 10 Acts | Plot Twist in Act 5 and 10 | Main role: The Void Weaver (you yourself) | 5 Endings 11. Three Layers: Idle Core + Action + Narrative 12. Core Loop: Auto combat → Upgrade → L20 Fusion → Refinement → L100 Prestige → R5 Immortal → R7+P10 GODLIKE → infinite 13. Fusion: L20+ | 12 elements | 50+ secret combinations | Synergy Score 14. Immortality: Mortal → Touched (R3) → Ascended (R5) → Eternal (R6+P5) → Godlike (R7+P10) ═══ CONTENT ═══ 15. 7 Races | 9 Classes | 8 Customization Tabs | 8 Cosmetic Slots 16. Items: 9 qualities | 15 categories | Prefix+Suffix | Set | Socket | Enchant +15 | Inventory 200 slots 17. Skill Tree 450+ | Upgrade 6×100 | Crafting 10×100 | Prestige 18. 300+ enemies | 30 bosses + Procedural 19. 15 Biomes: Forest, Ashen, Frozen, Swamp, Caverns, Dunes, Void, Isle, Citadel, Trench, Molten, Fungal, Ruined, Celestial, Chaos ═══ ANIMATIONS 300+ ═══ Idle 15 (Sit_Meditation, Lay_Sleeping) | Refinement 12 (Sit_Cross_Legged, Meditation_Loop) | Sleep 12 (Lay_Down + Zzz) | Tavern 15 | NPC Work 20 | Combat 40 | Movement 20 | Interaction 25 | Social 15 | Mount 15 | Pet 12 | Death 10 | Fusion/Immortality 14 | Special 10 | ContextualAnimator ═══ MENUS 26 ═══ Splash, Disclaimer, Language, Intro, Main Menu, Character Creation, Tutorial, HUD, Inventory, Skill Tree, Fusion Altar, Refinement Temple, Wardrobe, Skin Forge, World Map, Settings, Pause, Quest Log, Character Panel, Codex, Achievement, Offline Popup, Daily Rewards, History, Notification, Loading Settings 7 Tabs: Display, Audio, Subtitles, Gameplay, Language, Controls, About ═══ STORY ═══ World: Aetheria | Legend: The Void Weaver 10 Acts: Awakening (Elder Marcus), First Trial (Lyra), Corruption (Kael), Fallen Kingdom, Betrayal (Plot Twist), Void Rising, Ancient Pact (Aurora), War of Realms, Final Stand, Eternal Cycle (it was you all along) 15-20 NPCs: Elder Marcus, Lyra, Kael, Mira, Thorin, Selene, Void Weaver, Oracle, Raven, Aurora + 5 more Sample: Elder "Ah, you're finally awake. The wolves have been attacking us. Will you help?" — Choices: "Of course!" (+5) / "Why me?" / "What's it to me?" (-5) ═══ MUSIC ═══ Menu 4 tracks | Combat 7 tracks | 15 Biome tracks | Event (Idle/Fusion/Refinement/Prestige) | Immortality 4 tracks ═══ BUILD ═══ PC Standalone | Windows | x86_64 | DirectX 11 | Fullscreen + Landscape | 1920×1080 Setup NSIS → IdleRealms-Setup-v1.0.0.exe | Installation: $PROGRAMFILES64\Idle Realms Structure: IdleRealms.exe + Data/ + MonoBleedingEdge/ + UnityPlayer.dll + Uninstall.exe Size: 3D 800MB + Textures 1200MB + Audio 600MB + Anim 400MB + UI 200MB + Engine 400MB + Resources 300MB (~4 GB) ═══ WORK ORDER ═══ 1. Unity + URP + Cinemachine + Player Settings 2. 3D Models + Animations 3. Character Creation + Terrain + Cinemachine 4. Skybox + Weather + HUD + 26 Menus + VFX 5. Post-Processing + Material + LOD + Texture 6. SFX + Dubbing + Lip Sync 7. Music 8. Skin Forge + Wardrobe + Dye 9. Refinement + Level Up + Aura + Immortality 10. ContextualAnimator + Animations 11. Karma + Relationship + Story 12. Full Bilingual System 13. Build PC + Setup NSIS → IdleRealms-Setup-v1.0.0.exe ═══ STRICT RULES ═══ Output EXE + Setup | Under 5 GB | Fullscreen + Landscape | English dubbing + fa+en subtitles + Lip Sync | Full SFX | 3D Stylized graphics | Third-Person camera | 8 Customization Tabs | Skin Forge | Open World | Infinite Refinement | Branching Story | 300+ animations | 26 menus | Full bilingual ═══ FINAL OUTPUT ═══ File: IdleRealms-Setup-v1.0.0.exe Size: ~4 GB | Platform: Windows 10/11 Fullscreen + Landscape | Player-made skins | Open World like Skyrim | Infinite Refinement | Branching Story | Bilingual (fa+en) | English dubbing | 3D Stylized Cartoon graphics At the end of every message: "Output: IdleRealms-Setup-v1.0.0.exe", as an in-game screenshot in a hand-drawn ink and watercolour style. Palette: paper #f2e8cf, ink #283618, player tomato #bc4749, threat plum #6d597a, accent leaf #a7c957. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Farbod FmA
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