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Made with Nano Banana 2 Lite ยท CC0 ยท 4 Oct 2026
Generated from: a scene from a small video game about: Build the entire original Granny house as a fully connected 3D first-person environment. Do not make it a simplified house or a collection of separate rooms. Recreate the cramped, maze-like structure with accurate room connections, narrow hallways, staircases, vertical levels, doors, crawlspaces, hidden passages, and underground areas. The player starts in the Starting Bedroom on the upper floor. Upper floor: Starting Bedroom, Bathroom, Bedroom 1, Walk-in Closet, Bedroom 2, Bookshelf Room. Ground floor: Foyer/Main Hall, Study, Living Room, Dining Room, Kitchen, Stair Closet, and Main Door. Basement: Basement, Dirt Room, Garage, Sauna, and Garage Tunnel. Upper/attic sections: Nursery, Jail, Mannequin Room, Vent Tunnel, and Special Room. Secret Area: a hidden multi-level staircase section accessed through the upper-floor Walk-in Closet, containing the Secret Area floors, Hidden Closet, Meat Room, and a tunnel toward the basement. Outside: fenced Backyard, Shed, and Playhouse. Underground: connected sewer passages and Spider Cellar areas. Preserve the important spatial relationships between rooms. The house should feel like one continuous structure that can be explored without loading between rooms. Use realistic collision on every wall, floor, staircase, door, and object. First-person controller for the player., as an in-game screenshot in a hand-drawn ink and watercolour style. Palette: paper #f2e8cf, ink #283618, player tomato #bc4749, threat plum #6d597a, accent leaf #a7c957. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
colty McQueen
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