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Made with Nano Banana 2 Lite · CC0 · 4 Oct 2026
Generated from: a scene from a small video game about: Create a highly realistic 3D Android mobile driving, drifting, car customization and open-world simulation game called "Drift Osmancık", developed by YSR Studio. The entire game should be playable on a mobile phone with touch controls. Create the game from this prompt without requiring the user to write code manually. WORLD – OSMANCIK, ÇORUM Create a large open-world map strongly inspired by the real town of Osmancık, Çorum, Türkiye. The environment should feel as close to real Osmancık as possible while using original/generated assets rather than copyrighted map data. Include: - Realistic Turkish town architecture - Residential streets - Main roads - Side streets - Town center - Shops - Cafes - Markets - Gas stations - Parking areas - Apartment buildings - Houses - Schools and public-style buildings - Street signs - Turkish-style road markings - Traffic lights - Sidewalks - Street lamps - Trees - Mountains and hills surrounding the town - Countryside roads - Scenic roads - Open drifting areas - Bridges and river-side scenery inspired by the Kızılırmak area - Realistic terrain elevation - Day and night cycle - Weather system with sunny, cloudy and rainy weather The map should have a strong visual resemblance to Osmancık but must be an original game environment. GRAPHICS Use realistic 3D graphics with: - Realistic materials - Realistic road textures - PBR-style surfaces - Detailed vehicles - Realistic lighting - Dynamic shadows where performance allows - Reflections - Ambient lighting - Realistic sky - Realistic vegetation - Detailed buildings - Realistic water - Rain effects - Wet road reflections Make the game look as close to a real mobile driving simulator as possible while maintaining good Android performance. CARS Add multiple fictional cars inspired by popular real-world vehicle categories, without using copyrighted vehicle models. Include: - Sports car - Sedan - Hatchback - SUV - Classic car - Drift car Each car must have: - Working wheels - Working steering - Headlights - Brake lights - Turn signals - Mirrors - Windows - Functional doors where practical - Detailed interior where practical DRIVING PHYSICS Create realistic but mobile-friendly driving physics. Include: - Acceleration - Braking - Reverse - Steering - Suspension - Wheel grip - Tire friction - Weight transfer - Handbrake - Controlled drifting - Tire smoke - Tire skid marks - Engine response - Different handling for different cars - Damage/collision effects Cars should feel different from each other. MOBILE CONTROLS Create large, responsive touch controls: LEFT RIGHT GAS BRAKE HANDBRAKE REVERSE Add optional: - Tilt steering - Steering sensitivity setting Controls must be comfortable on Android phones. CAMERA Add: 1. Third-person chase camera 2. Close chase camera 3. First-person interior camera Allow the player to switch cameras while driving. GARAGE Create a fully functional 3D garage. The player can customize: - Car color - Metallic paint - Wheels - Wheel color - Spoiler - Front bumper - Rear bumper - Side skirts - Window tint - Decals - Vinyl graphics Customization must visibly change the car. Add a rotate-car preview in the garage. DRIFT SYSTEM Create a complete drift system. When the player drifts: - Detect drift angle - Calculate speed - Calculate drift duration - Give drift points - Increase multiplier - Show drift score - Create tire smoke - Create skid marks - Play tire squeal - Display "DRIFT" - Reward the player with money Add combo scoring for long and stylish drifts. MISSIONS Add missions such as: - Drift for a certain distance - Reach a checkpoint - Complete a route - Drive a certain distance - Earn a certain drift score - Time trial - Parking challenge Give money as rewards. ECONOMY Create an offline money system. Players earn money from: - Missions - Drift scores - Time trials - Driving challenges Money can be spent on: - Cars - Paint - Wheels - Spoilers - Bumpers - Decals Do not require real-money purchases. TRAFFIC Add simple AI traffic vehicles on main roads. Traffic should: - Follow roads - Stop at traffic lights where practical - Avoid collisions where possible - Move naturally Optimize traffic for mobile performance. UI Create a clean modern Turkish interface. Main menu: DRIFT OSMANCIK YSR Studio Buttons: OYNA GARAGE ARABALAR GÖREVLER AYARLAR During gameplay display: - Speedometer - RPM - Gear - Drift score - Money - Mini-map - Mission information AUDIO Add original/free-to-use sounds: - Engine sounds - Tire squeal - Brakes - Handbrake - Collision - UI sounds - Environmental sounds - Rain - Wind Do not use copyrighted music. DAY/NIGHT Create a realistic day/night cycle. Include: - Sunrise - Day - Sunset - Night Street lights should turn on at night. Car headlights should work. WEATHER Add: - Sunny - Cloudy - Rain During rain: - Roads become wet - Reflections increase - Tire grip changes slightly - Rain particles appear - Windshield/rain effects can appear where practical PERFORMANCE This is extremely important. Optimize the game for Android phones. Use: - Level of detail - Object culling - Optimized textures - Low/medium/high graphics settings - Efficient lighting - Limited real-time shadows - Optimized AI traffic - Efficient physics - Mobile-friendly effects Add graphics settings: LOW MEDIUM HIGH The game should prioritize stable FPS. SAVE SYSTEM Save locally on the device: - Money - Selected car - Purchased cars - Car customization - Mission progress - Settings - Graphics settings No online account should be required. MAIN GAME LOOP The complete flow should be: MAIN MENU → OYNA → OPEN WORLD OSMANCIK → DRIVE → DRIFT → COMPLETE MISSIONS → EARN MONEY → GARAGE → CUSTOMIZE CAR → SAVE → RETURN TO OPEN WORLD IMPORTANT Make this a real playable 3D game rather than a static demonstration. Do not create only menus or mockups. All major buttons must perform their intended actions. If an extremely advanced feature cannot be implemented, create the closest functional simplified version instead of leaving it broken. The game title must always be: DRIFT OSMANCIK The developer/studio name must be: YSR Studio The overall visual goal is a high-quality realistic Turkish open-world driving simulator inspired by Osmancık, Çorum, designed specifically for Android mobile devices., as an in-game screenshot in a hand-drawn ink and watercolour style. Palette: paper #f2e8cf, ink #283618, player tomato #bc4749, threat plum #6d597a, accent leaf #a7c957. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
UnsaleeBY
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