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Made with Nano Banana 2 Lite · CC0 · 9 Oct 2026
Generated from: a scene from a small video game about: Stadium Sprint — a polished, playable 3D football game for mobile. Build a REAL playable game, not a static scene or a menu. Use realistic human-like 3D football players with animated bodies, faces, football kits, shorts, socks and boots. GAME: - 4 vs 4 football match. - My main player wears jersey number 22. - Professional football stadium with grass, pitch markings, goals, nets, stadium lights, advertising boards and a crowd. - Realistic player proportions and smooth running, turning, kicking and tackling animations. - A football smaller than the players, with believable rolling and bouncing physics. - Two-minute matches with a visible scoreboard and timer. CAMERA: - Add Broadcast, Wide and Player camera modes. - Broadcast camera should show the match like a football TV broadcast. - Wide camera should show as much of the pitch as possible, including both goals when feasible. - Player camera should follow smoothly without being stuck behind the player's back. - Add touch controls for camera rotation and zoom. MOBILE CONTROLS: - Responsive virtual joystick on the left. - Pass, Shoot, Sprint, Tackle, Skill and Switch Player buttons on the right. - Make the controls work smoothly on touchscreen phones. - Allow switching to the teammate closest to the ball. - Show a marker above the currently controlled player. FOOTBALL GAMEPLAY: - Teammates move into space and offer passing options. - Opponents defend, press, intercept and tackle. - The ball stays naturally close to the pl, as an in-game screenshot in a hand-drawn ink and watercolour style. Palette: paper #f2e8cf, ink #283618, player tomato #bc4749, threat plum #6d597a, accent leaf #a7c957. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
ים תימור
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