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Made with Nano Banana 2 Lite ยท CC0 ยท 3 Oct 2026
Generated from: a scene from a small video game about: Create a large open-world 3D action game inspired by GTA. The game should have: * A very large city map with roads, buildings, shops, parks and different areas. * A third-person player character. * WASD controls for walking and running. * Cars that the player can enter, drive and exit. * Realistic city traffic with many different cars. * Pedestrians walking around the city. * A police system with police cars that chase the player when necessary. * A day and night cycle. * Different missions and objectives. * A health system and money system. * A minimap on the screen. * A camera that follows the player from behind. * Realistic driving physics. * Enter/exit vehicle controls. * A large map that the player can freely explore. Make the game original and use your own characters, city, vehicles and assets. Do not copy GTA's copyrighted characters, map or assets. Start by creating the playable city, player character, camera, movement and vehicle driving system. Make it actually playable, not just a visual demo., as an in-game screenshot in a hand-drawn ink and watercolour style. Palette: paper #f2e8cf, ink #283618, player tomato #bc4749, threat plum #6d597a, accent leaf #a7c957. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Yasar Eyniyev
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