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Made with Nano Banana 2 Lite · CC0 · 2 Oct 2026
Generated from: a scene from a small video game about: Create a completely original high-quality 3D open-world driving and adventure game called PROJECT HORIZON. IMPORTANT: This must be an original game. Do not copy GTA, Forza Horizon, Need for Speed, or any other existing game's characters, maps, vehicles, logos, UI, music, story, or copyrighted assets. Create original designs and names. GAME STYLE: Create a large realistic open-world environment combining: - modern coastal city - downtown skyscrapers - mountain roads - forests - countryside - lakes and rivers - small towns - highways - dirt roads - beaches - tunnels - bridges - scenic viewpoints The visual target is a cinematic realistic AAA-style open-world driving game: high-quality lighting, realistic materials, detailed roads, vegetation, mountains, buildings, reflections, shadows, weather effects and atmospheric distance fog. PLAYER: Third-person player character. The player can: - walk - run - enter/exit vehicles - interact with NPCs - use a phone/menu - open map - accept missions - explore the entire world VEHICLES: Create several ORIGINAL vehicles: - sports car - supercar - sedan - SUV - off-road vehicle - pickup truck - motorcycle Each vehicle needs: - realistic acceleration - braking - steering - suspension - drifting - gears - speedometer - fuel/energy system - vehicle damage - headlights - brake lights - engine sounds - different handling characteristics DRIVING CAMERA: Use a cinematic third-person chase camera similar to modern open-world driving games, but with an original UI and presentation. WORLD: Create a seamless large map with: 1. Downtown city 2. Suburbs 3. Mountain pass 4. Pine forest 5. Rural farmland 6. Lake area 7. Coastal highway 8. Small mountain town 9. Industrial area 10. Airport 11. Racing circuit 12. Hidden roads and exploration locations NPC SYSTEM: Add civilian NPCs walking around the city and towns. Add traffic vehicles using roads. NPCs should have basic routines: walking, standing, shopping, crossing roads and entering buildings. TRAFFIC: Create believable AI traffic. Vehicles should: - follow lanes - stop at traffic lights - avoid collisions - turn at intersections - react to the player - spawn/despawn efficiently MISSIONS: Create an original mission system with: - main missions - driving races - checkpoint races - delivery missions - exploration missions - off-road missions - time trials - vehicle challenges Create an objective system at the top-left. RACING: Add checkpoint races with: - position - lap counter - checkpoint markers - minimap route - countdown - finish screen - rewards OPEN WORLD: The player should be able to freely drive anywhere. Do not make the game level-based only. MAP: Create a minimap in the bottom-left. Show roads, player position, mission locations and checkpoints. HUD: Create an original modern HUD containing: - speedometer - current gear - minimap - mission objective - waypoint distance - vehicle status - money/reward - optional wanted/alert indicator WEATHER: Implement: - sunny weather - cloudy weather - rain - heavy rain - fog RAIN must affect the environment: wet roads, reflections, tire spray and reduced visibility. DAY/NIGHT: Implement a complete dynamic day/night cycle: morning, afternoon, sunset, night and sunrise. CITY: At night, buildings should have windows and street lights. Add traffic lights, signs, shops, restaurants, gas stations and parking areas. PHYSICS: Use real 3D physics. Vehicles must have believable weight, collision and suspension. The player must collide correctly with the environment. AUDIO: Create original: - engine sounds - tire sounds - rain sounds - environmental ambience - city ambience - UI sounds - original background music PERFORMANCE: Optimize the game using: - LOD - object pooling - occlusion/culling - efficient traffic spawning - optimized vegetation - streaming world sections Provide graphics settings: Low Medium High Ultra Also provide: resolution settings fullscreen/windowed shadow quality view distance effects quality anti-aliasing CONTROLS: Keyboard: WASD = movement/driving Space = handbrake E = enter/exit/interact M = map I = inventory P = phone/menu C = camera Esc = pause GAME FLOW: Main Menu → New Game → Open World → Mission Selection → Driving → Racing → Exploration → Rewards → Vehicle Customization VEHICLE CUSTOMIZATION: Create a garage where the player can customize: - paint - wheels - body kit - spoiler - performance - brakes - engine - suspension - tires Create an original garage UI. SAVE SYSTEM: Add save/load functionality for: - player progress - money - owned vehicles - vehicle upgrades - completed missions - world progress IMPORTANT DEVELOPMENT REQUIREMENT: Do not create only a visual mockup. Create a REAL PLAYABLE 3D GAME PROJECT. Build the project in stages: 1. Create the world 2. Create player controller 3. Create vehicle controller 4. Create traffic AI 5. Create NPC system 6. Create missions 7. Create racing system 8. Create minimap 9. Create weather 10. Create day/night 11. Create customization 12. Create save system 13. Optimize 14. Test everything After each major system is created, test it and fix errors before moving to the next system. Use completely original assets and branding. Game title: PROJECT HORIZON, as an in-game screenshot in a hand-drawn ink and watercolour style. Palette: paper #f2e8cf, ink #283618, player tomato #bc4749, threat plum #6d597a, accent leaf #a7c957. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Imesh Dilishan
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