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Made with Nano Banana 2 Lite ยท CC0 ยท 2 Oct 2026
Generated from: a scene from a small video game about: Create a realistic analog horror game where I do ordinary chores around the house while the parents are out. add a stalker that watches you eerily while you do your chores but is non-hostile. Once I finish all the chores such as cleaning or taking out the trash or things like that the stalker starts a chase scene and chases me out of the house. Make sure that on keyboard I can use wasd to move around and scroll with my mouse to look around and e to interact and f for flashlight, but place a joystick in the bottom left corner for mobile players and a finger icon on the right side to interact along with a flashlight icon for the flashlight. Make a menu with the title and controls name the game "don't look at it" and name the stalker "glitch". Make sure that there are breaks to do things other than chores in the game like "microwaving and eating the pasta that mom left in the fridge for you" or "doing homework" or other things a teenager would do other than chores . make sure that until the character needs to take the trash out you only see the monster through the window but after you start to see the monster hiding in corners in the house add a section where you have to hide in spots like closets or under a bed. Make sure that it looks stat-icy where ever you look so it looks like an old tape., as an in-game screenshot in a hand-drawn ink and watercolour style. Palette: paper #f2e8cf, ink #283618, player tomato #bc4749, threat plum #6d597a, accent leaf #a7c957. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Remy Avalos
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