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Made with Nano Banana 2 Lite · CC0 · 5 Oct 2026
Generated from: a scene from a small video game about: Create ONLY a sample level map for a first-person zombie survival game called "COLD OF STRIKE: Black Force V". Do NOT create gameplay, zombies, weapons, or HUD. ONLY build the environment and level layout. === MAP NAME === "Primordial War" – a massive World War I battlefield with ancient ruins. === INSPIRATION === Inspired by classic zombie survival maps, but with an original setting and unique atmosphere. NOT a copy of any existing game. === MAP SCALE AND FEELING === The map is HUGE, like an OPEN WORLD. It is set in the TRENCHES OF NORTHERN FRANCE during WORLD WAR I, year 1918. It is a MASSIVE, WAR-TORN BATTLEFIELD with multiple distinct zones. The map is VERTICAL with deep trenches, hills, ruined structures, and a hidden ANCIENT EXCAVATION SITE beneath the battlefield. The atmosphere is EXTREMELY DARK, muddy, rainy, and apocalyptic. === WEATHER AND SKY === - Sky: NIGHT TIME with a DARK, STORMY SKY. Heavy rain pours down constantly. Lightning flashes illuminate the battlefield. NO moon, NO stars. - Weather: HEAVY RAIN, strong wind, and CONSTANT THUNDER AND LIGHTNING. === THE CIRCULAR CLOUD VORTEXES === In the sky, there are MASSIVE, CIRCULAR CLOUD FORMATIONS that spin like WATER VORTEXES. - In the CENTER of each vortex, there is a BRIGHT GLOWING LIGHT that shines DIRECTLY DOWN TO THE GROUND. === THE FLYING WORM-LIKE CREATURES === MASSIVE, FLYING WORM-LIKE CREATURES in the sky. They are alien, serpentine creatures. - They are MASSIVE, like skyscrapers, with long, segmented bodies. - Their bodies are covered in DARK ARMORED PLATES, with GLOWING RED or BLUE spots. - They have NO eyes, but a LARGE MOUTH filled with sharp teeth. - One of these creatures is CRASHED on the ground. === THE FIGHTER JETS === The sky is filled with FIGHTER JETS from both sides of the war. - The jets FLY FAST, diving and strafing the battlefield. === THE GIANT MECHANICAL CRANE (REPLACES THE TANK) === A MASSIVE, DAMAGED MECHANICAL CRANE standing in the middle of the battlefield. - It can be used as a HIGH VANTAGE POINT. === THE RUINED OBSERVATION TOWER (REPLACES THE CHURCH) === A MASSIVE, DAMAGED OBSERVATION TOWER. - It is a WWI-era military observation tower, built of concrete and steel. === THE MASSIVE ANCIENT EXCAVATION SITE === Beneath the battlefield, there is a MASSIVE ANCIENT EXCAVATION SITE. - There are FOUR GIANT STONE PILLARS at the center, each with a glowing blue crystal on top. === THE FOUR ELEMENTAL STAFFS === 1. STAFF OF FIRE 2. STAFF OF ICE 3. STAFF OF LIGHTNING 4. STAFF OF WIND === THE DEEP TRENCHES === A MASSIVE NETWORK OF TRENCHES crisscrosses the battlefield. === THE RUINED VILLAGE === A RUINED FRENCH VILLAGE sits on top of the battlefield. === THE NO MAN'S LAND === The area between the trenches is a MASSIVE NO MAN'S LAND. === COMPLETE MAP LAYOUT (ALL LOCATIONS) === 1. Trench Network (Player Start) 2. No Man's Land 3. Ruined Village 4. Ancient Excavation Site 5. Crashed Flying Creature 6. Giant Mechanical Crane 7. Ruined Observation Tower 8. Artillery Positions 9. Underground Tunnels 10. Hidden Staff Locations === ATMOSPHERE AND MOOD === - EXTREMELY DARK, muddy, and apocalyptic. === VISUAL STYLE === - EXTREMELY DARK, cinematic, and atmospheric. - Dominant colors: MUDDY BROWN, dark grey, cold blue, and INTENSE RED. - Quality: Hyper-realistic, 8K, volumetric lighting. === DO NOT INCLUDE === - NO zombies, NO characters, NO enemies. - NO weapons or HUD. - NO gameplay mechanics. - NO church. - NO mechanical tank. - NO giant robots. - NO reference to any existing game, brand, or trademark. - ONLY build the environment and level layout. === FINAL GOAL === Make the map MASSIVE, OPEN-WORLD, DARK. The map must include the trench network, the ruined village, the No Man's Land, the ancient excavation site, the circular cloud vortexes, the flying worm-like creatures, the fighter jets, the giant mechanical crane, the ruined observation tower, and the four elemental staffs, all under a heavy thunderstorm., as an in-game screenshot in a hand-drawn ink and watercolour style. Palette: paper #f2e8cf, ink #283618, player tomato #bc4749, threat plum #6d597a, accent leaf #a7c957. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Leon Rechtofen
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