Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Nano Banana 2 Lite ยท CC0 ยท 9 Oct 2026
Generated from: a scene from a small video game about: Expand my existing first-person supermarket cleaning, organizing, and stocking game to support a scalable catalog of 55,000 distinct products. This is a core requirement of the game architecture, not a feature to postpone until the end. PRODUCT CATALOG MILESTONES - Support 5,000 distinct product records in the initial large catalog. - Expand to 10,000 product records. - Support a final catalog target of 55,000 distinct products. PRODUCT DATA Each product must have a unique product ID, product name, category, brand or fictional manufacturer, package size, packaging type, visual appearance, inventory quantity, and correct department, aisle, shelf, and shelf-section assignment. Include diverse supermarket departments: produce, bakery, meat, seafood, dairy, eggs, frozen foods, canned goods, dry groceries, cereal, snacks, candy, beverages, coffee, tea, condiments, international foods, baby products, pet supplies, cleaning products, paper goods, personal care, and household essentials. PRODUCT VARIETY Generate distinct product identities, including different flavors, sizes, varieties, and fictional brands. Avoid simply duplicating the same product under different IDs to inflate the catalog. Use reusable 3D package models for cans, bottles, jars, cartons, boxes, bags, tubs, and other realistic grocery packaging. Give products distinct labels, colors, text, and materials where appropriate. INVENTORY AND GAMEPLAY - Products must be searchable by name, ID, category, brand, and shelf location. - Products must have correct stocking locations. - The player can pick up, carry, drop, gather, and stock physical products using the existing controls. - Product placement must update inventory and stocking progress correctly. - Support misplaced products, delivery inventory, and shelf quantities. - The similar-item skill must find genuinely related products. PERFORMANCE Do not instantiate all 55,000 products as active 3D objects at once. Store the full catalog efficiently and load nearby shelf products when needed. Use level-of-detail techniques, object reuse, and efficient inventory queries. Keep distant inventory data inactive until required. VALIDATION Create a small working prototype first and verify that product records have unique IDs, distinct attributes, valid shelf assignments, and correct placement behavior. Then support importing or generating product records in batches. Provide a visible catalog counter showing the number of products registered. Make it possible to expand from 5,000 to 10,000 and 55,000 without rewriting the inventory system. Preserve all existing cleaning, movement, mouse interaction, active skills, and Windows build requirements. Implement this in the existing project, test it, and report any limits imposed by the current engine or AI tool. Do not claim that all 55,000 products have been created until the catalog has actually been populated and validated., as an in-game screenshot in a hand-drawn ink and watercolour style. Palette: paper #f2e8cf, ink #283618, player tomato #bc4749, threat plum #6d597a, accent leaf #a7c957. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Bright Star
Sign in to join the conversation.
Sign in to comment๐CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.