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Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: Keep the exact scene and composition of the source: a helmeted soldier in the foreground left shouldering a rifle behind a concrete wall, two dark enemy figures firing in the ruined street, damaged low buildings with smoke plumes, scattered rubble and shell casings, pale cloudy sky. Change only the rendering: turn the ink-and-watercolour drawing into a cel-shaded 3D toon look for a small game. Simplified 3D models with plain flat colour fills, a clean bold dark outline around each shape, two-tone stepped lighting (light side and shadow side) from one soft sun, simple ground shadows. Muted olive, grey and warm sand palette with small red muzzle-flash accents. Third-person in-game camera, honest low-budget engine look with simple shapes and few materials — not detailed textures, not a painting, not photoreal, not cinematic. No text, no UI, no logos.
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user_6404e9b0
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