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Made with Nano Banana 2 Lite · CC0 · 9 Oct 2026
Generated from: a scene from a small video game about: Here is a detailed system prompt you can feed into an AI game development tool or LLM to generate the architecture, design documents, and initial code structure for your sandbox sim: Game Design Specification & AI Generation Prompt Role: Senior Game Architect & Physics Systems Developer Task: Design and structure an indie 3D physics-driven action sandbox titled "BADASS SIMULATOR" combining hyper-stylized retro aesthetics with complex physical interactivity and power-trip mechanics. Core Concept & Gameplay Loop A third-person/first-person hybrid physics sandbox that fuses the chaotic freedom of Goat Simulator and Amazing Frog with the visceral combat, gore, and aesthetic energy of Doom, Postal 2, Trepang2, Max Payne 3, The Darkness II, and Blood Trail. Key Systems & Feature Breakdown 1. Environmental Physics & Destruction Architecture Entity Separation: Every object in the game world is an independent physics actor (Rigid Body with mass, friction, and fracture properties). Object Interactions: Objects can be shoved, thrown, destroyed, or unanchored. Impact forces calculate real-time deformation and debris. Infrastructure Destruction: Data Centers & AI Nodes: Interactive server racks that spark, explode, and disable local network infrastructure when attacked. Surveillance Network: Breakable Flock cameras and traffic monitors scattered across the map that trigger elevated response levels when destroyed. Vehicle Dynamics: All vehicles (trucks, muscle cars, motorcycles) feature realistic torque and collision handling. Destroyed or heavily impacted vehicles feature catastrophic chain explosions with physics-based shrapnel. High-speed vehicular impacts with the player character launch the player into ragdoll fling trajectories with immediate air-recovery options. 2. Substance Intake & Power-Trip FX Engine 3D Visualizations: Intake triggers an internal X-ray/3D visual overlay showing liquid and smoke traveling through organs (lungs, heart, liver). Escalation & Progression Mechanics: Stage 1 (Single Use): Triggers screen-space distortion, chromatic aberration, rage audio filters, and weather intensity shifts (sudden lightning, localized storms). Stage 2+ (Stacking Effects): Multiplies character stats—speed, jump height, knockback force, and infinite durability. Unlocks flight modes and elemental telekinetic shockwaves. NPC Panic Reaction: High intake levels initiate a global NPC "madness" state where ambient AI panics, flees, or turns hostile. 3. Combat, Glory Kills & AI Behaviors Glory Kill System: Contextual execution triggers on stunned or low-health enemies (dismemberment, visceral animations, cinematic camera framing). Overpowered Arsenal: Heavy ballistic weaponry, dual-wielding options, physics launchers, and improvised blunt objects. Aggressive Response Escalation: Dynamic Police AI: At higher wanted levels, law enforcement vehicles ram the player, officers deploy aggressively, exit moving vehicles, and engage immediately. Dynamic Death & Ragdoll Physics: Procedural dismemberment, violent kinetic displacement (flying bodies), decal coverage (blood splatter on terrain and vehicles), and realistic impulse forces. Technical Constraints & Aesthetic Direction Visual Style: High-contrast retro-modern blend featuring chunky geometry, crisp dynamic lighting, heavy visual effects (bloom, motion blur, particle debris), and stylized post-processing. Performance Focus: Optimized mesh pooling for heavy particle physics, broken geometry debris, and multi-actor ragdoll simulation. How to Use This Prompt Copy and paste the text above directly into your AI tool (such as Claude, ChatGPT, or specialized game design tools) and follow up with specific technical requests like: "Write a C# script for Unity / C++ script for Unreal Engine implementing the vehicle impact dynamic ragdoll system." "Draft a node graph layout for the substance escalation screen FX shader." "Write a state machine layout for the dynamic police AI behavior."i need a promt forr another ai to tell it to make this type of game, badass fuck yeah sim, i want drinking n smoking with the retro doom,CARS N STUFF J OVERLAY WITH THERY PLAYER AND SURODIINGS I WANT EVERYTHING TO BE ITS OWN AND OBJETVS PUSH OFF OR BREAK AROUND IT AND IF POLIOCE HIT THE POLAYER THEY JUMP OUT AND START SHOOTING N STUFFF I WANNA FEEL LIKE A BADASS SI WANNAN SEE BODYS FLY I WANT REALSTIC STUFFF LIKE IN REAL G A MES I WANT THEY AI BUILDS ALL THAT LIKE IN REAL GAMES BUT A FUCK YEAH BADASS SIM I WANT WAY BETTERR LOOKING FEELING N MORE STUFF LIKE AMAZING FROG, GOAT SIM, POSTAL 2, MAX PAYNE 3, THE ASCENT, DUKE NUKEM, SAINTS ROW, POSTAL 4, MY FRIEND PEDRO, GUNGRAV, RUINER, MAFIA 2, THE DARKNESS 2, YAKUZ 0, TEREPOALYPE/ TREPANG 2, PRODEUS, SCUM, HATRED, DUKE NUKEM FOREVE, KINGPIN LIFE OF CRIME ,BULLY, BLOOD TRAIKL, DEUS EX MANKIND DIVIDED, FALLOUIT NEW VEGAS, THE glory kill system, the overpowerd asrenal, pure power trip energy, ALL OF THOSE IN ONE FOR A TOTAL BADASS FUCK YEAH SIM WITH WHAT WE HAVE GOING FIT IT ALL IN one, ALSO ADD SO U CAN BLOW UP DATA CENTERS AND AI AND STEAL N BREAK FLOCK CAMERAS N STUFF TOO add better gore/death to ais/ add explosion to all vechils when desryoed and more stuff like that add way more realistic smoking and drinking with a full 3d pull; up of the alc and smoke going into ur body n lungs and liver then after a can or 1 joint u get an insane rage godly screen efeect everything in the game sapwn in the wether goes inasne and ppl go mad n u can kill ev1 fly n get supwerpowers n the more u keep drinking n smoking the more abilities n stuff u can do add way better wether and more realstic stuff 1:1 with real life while keeping that sandbox feel make it so when cars run into the player there flung into the air add more stuff to happen the more srars you get and add wtv else im missing MAKE THIS A BADASS FUCK YEAH DO WTV 3D SIM MAKE THIS U DRIVE TRUCKS BEAT PPPL UP DRINK N SMOKLE U CAN DRIVE BIKES PICK UP ALC SMOKE ANTTHING ALL DRIUGS ARE IN THE GAME INDIE LOOKING GAME 1:1 OF THIS GAME BUT OUR OWN NERW STUFF LOIOOK SAT THE GAMES ON THIS ACCOUNT I WANT A GAME LIKE THAT BUT BETTER MORE FUCK YEAH BADASS SIMULATOR https://www.tiktok.com/@kontraastmedia?_r=1&_t=ZT-9APlXz0XctChttps://www.tiktok.com/@kontraastmedia?_r=1&_t=ZT-9APlXz0XctChttps://www.tiktok.com/@kontraastmedia?_r=1&_t=ZT-9APlXz0XctChttps://www.tiktok.com/@kontraastmedia?_r=1&_t=ZT-9APlXz0XctC, as an in-game screenshot in a hand-drawn ink and watercolour style. Palette: paper #f2e8cf, ink #283618, player tomato #bc4749, threat plum #6d597a, accent leaf #a7c957. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
crzy ling
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