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Made with Nano Banana 2 Lite ยท CC0 ยท 8 Oct 2026
Generated from: a scene from a small video game about: Build a mobile portrait-mode football agent simulator game in a single HTML file (touch-friendly, no external assets, saves progress to memory only). You're a rookie football agent building a career empire. Core loop: Scout and sign young players (cards with stats, potential, personality, and wage demands) Negotiate contracts with clubs via a tap-based bidding mini-game (push the fee up without the club walking away) Take your commission from transfers, wages, and sponsorship deals Reinvest money into office upgrades, scouts, and PR staff Addictive hooks: Weekly time-skip with random events (injuries, breakout games, scandals, rival agents poaching clients) Players develop live, with growth jumps and stat reveals that feel rewarding Hidden "gem" players with high potential that you can discover via scouting Client happiness and loyalty meters, since neglected players may leave Rival agents and a global agent ranking to climb Daily rewards, achievements, and "next transfer window" countdowns that keep the player coming back Progression: Start in a tiny office with 2 free-agent clients and work up to representing global stars and negotiating mega-deals. UI: Dark, sleek theme, bottom tab navigation (Clients, Scouting, Market, Office, Rankings), big thumb-friendly buttons, smooth card animations, and satisfying sound-free visual feedback like coin bursts and number pops. Make it polished, fun, and easy to pick up in 10 seconds., as an in-game screenshot in a hand-drawn ink and watercolour style. Palette: paper #f2e8cf, ink #283618, player tomato #bc4749, threat plum #6d597a, accent leaf #a7c957. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Lee Premi
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