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Made with Nano Banana 2 Lite · CC0 · 5 Oct 2026
Generated from: a scene from a small video game about: PSYCHOSIS: THE LAST WITNESS — a story-driven 3D psychological horror game with fully working systems (no placeholders): SAVE: checkpoint system plus manual saves; save story progress, inventory, puzzles, unlocked doors, choices, evidence, health, resources and location. STORY: main story plus optional clues, documents and hidden rooms, character lore, player choices, psychological events and multiple endings; choices affect dialogue, clues, encounters and endings. AUDIO: positional footsteps, breathing, doors, rain, pipes, electricity, whispers, distant sounds and deliberate silence; avoid constant music. UI: minimal cinematic HUD with health, inventory, objectives, pause menu, settings, controls, audio, subtitles and save/load. GRAPHICS: LOW/MEDIUM/HIGH/ULTRA quality presets covering resolution, shadows, textures, effects, view distance, anti-aliasing, post-processing, particles and reflections. OPTIMIZE: LOD, occlusion culling, object pooling, streaming, baked lighting, modular assets, small textures, efficient AI; avoid huge packages, 4K textures, excessive particles/physics and huge maps. Architecture: keep Player, Camera, Input, Inventory, Combat, AI, Puzzle, Save, Audio, Cutscene and Story systems modular, all actually functional, preserving room for future expansion., as an in-game screenshot in a hand-drawn ink and watercolour style. Palette: paper #f2e8cf, ink #283618, player tomato #bc4749, threat plum #6d597a, accent leaf #a7c957. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Fruit realm
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