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Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: a scene from a small video game about: Create ONLY a sample level map for a first-person zombie survival game, inspired by the "Origins" map from Call of Duty Zombies. Do NOT create gameplay, zombies, weapons, or HUD. ONLY build the environment and level layout. NO characters at all. === MAP LOCATION AND FEELING === The map takes place in the TRENCHES OF NORTHERN FRANCE during WORLD WAR I, year 1918. It is a MASSIVE, WAR-TORN BATTLEFIELD with muddy trenches, destroyed buildings, and a hidden ANCIENT EXCAVATION SITE beneath the battlefield. The map must feel like an OPEN-WORLD VERTICAL SPACE with multiple elevations, deep trenches, ruined structures, and a mix of modern warfare and ancient ruins. The atmosphere is EXTREMELY DARK, muddy, rainy, and apocalyptic. === WEATHER AND SKY === - Sky: NIGHT TIME with a DARK, STORMY SKY. Heavy rain pours down constantly. Lightning flashes illuminate the battlefield. NO moon, NO stars, just dark clouds and rain. - Weather: HEAVY RAIN, strong wind, and CONSTANT THUNDER AND LIGHTNING. The ground is MUDDY and WATERLOGGED. Puddles, streams, and deep mud everywhere. - Atmosphere: Cold, wet, muddy, and apocalyptic. The smell of gunpowder, mud, and death. - Fog: Thick fog drifts through the trenches and around the ancient ruins. === THE GIANT MECHS (EPIC FEATURE) === MASSIVE GIANT ROBOTS (MECHS) walk across the battlefield in the distance. They are controlled by the GERMAN ARMY and are used to crush enemy trenches. - The mechs are HUGE, like skyscrapers, with long legs and heavy armored bodies. - They have GLOWING RED EYES and searchlights. - They emit loud MECHANICAL ROARS and STEAM from their joints. - They occasionally FIRE ARTILLERY at the battlefield, creating massive explosions. - The player can see them walking in the background, creating an EPIC and TERRIFYING atmosphere. - One damaged mech is CRASHED in the middle of the map, half-buried in mud, and can be explored. === THE MASSIVE TANK (TRANSPORT) === A MASSIVE, ARMORED TANK is parked in the middle of the battlefield. It is a WWI-era tank, but larger and more armored than usual. - The tank can be used as a mobile base and transport. - It has a large cannon on top and multiple machine gun turrets. - The tank is covered in mud, rust, and battle damage. - The player can enter the tank and use it for cover. === THE ANCIENT EXCAVATION SITE (CORE MYSTERY) === Beneath the battlefield, there is a MASSIVE ANCIENT EXCAVATION SITE. This is the heart of the map. - The excavation site is a HUGE OPEN PIT, dug deep into the earth. - Ancient stone ruins, temples, and statues are being uncovered by the excavation. - There are GLOWING BLUE CRYSTALS and MYSTERIOUS SYMBOLS on the walls. - The site is filled with SCAFFOLDING, CRANES, and MINING EQUIPMENT. - There are FOUR GIANT STONE PILLARS at the center of the excavation, each with a glowing blue crystal on top. - The pillars are connected by ENERGY BEAMS when activated. - The excavation site is the location of the PACK-A-PUNCH (Upgrade Forge) equivalent. === THE FOUR ELEMENTAL STAFFS (WONDER WEAPONS) === Hidden throughout the map are FOUR ELEMENTAL STAFFS, each with a different power: 1. STAFF OF FIRE (Fire Staff): Shoots fireballs and creates fire traps. 2. STAFF OF ICE (Ice Staff): Shoots ice shards and freezes enemies. 3. STAFF OF LIGHTNING (Lightning Staff): Shoots lightning bolts and creates electric fields. 4. STAFF OF WIND (Wind Staff): Shoots wind blasts and creates tornadoes. - Each staff must be assembled from THREE PARTS hidden in different locations. - Once assembled, the staffs must be upgraded at the ancient excavation site. === THE DEEP TRENCHES (CORE TRAVERSAL AREA) === A MASSIVE NETWORK OF TRENCHES crisscrosses the battlefield. - The trenches are DEEP, MUDDY, and FILLED WITH WATER. - They are connected by NARROW PASSAGEWAYS, TUNNELS, and BUNKERS. - There are SANDBAGS, BARBED WIRE, and WOODEN BOARDS everywhere. - The trenches are DARK, with only occasional flares and lightning providing light. - Some trenches have COLLAPSED, creating dead ends and hidden paths. === THE RUINED VILLAGE (ABOVE GROUND) === A RUINED FRENCH VILLAGE sits on top of the battlefield. - The village is COMPLETELY DESTROYED, with collapsed buildings, broken walls, and burned-out houses. - The church steeple is still standing, but damaged, and can be used as a sniper position. - The village streets are filled with DEBRIS, RUBBLE, and ABANDONED MILITARY EQUIPMENT. - There are hidden basements and cellars that can be explored. === THE NO MAN'S LAND (OPEN BATTLEFIELD) === The area between the trenches is a MASSIVE NO MAN'S LAND. - It is filled with CRATERS, BARBED WIRE, and DEAD TREES. - There are WRECKED TANKS, ARTILLERY PIECES, and ABANDONED WEAPONS scattered around. - The ground is MUDDY and TREACHEROUS, with deep puddles and sinkholes. - Artillery shells fall randomly, creating explosions and craters. === MAP LAYOUT (DETAILED) === 1. Trench Network (Player Start): A maze of muddy trenches, bunkers, and tunnels. 2. No Man's Land: The open battlefield between the trenches. 3. Ruined Village: The destroyed French village on the surface. 4. Ancient Excavation Site: The massive open pit with ancient ruins and the four pillars. 5. Crashed Mech: The damaged giant robot, half-buried in mud. 6. Massive Tank: The armored tank, used as a mobile base. 7. Church Ruins: The damaged church steeple, used as a sniper position. 8. Artillery Positions: Destroyed artillery guns and bunkers. 9. Underground Tunnels: A network of tunnels connecting the trenches to the excavation site. 10. Hidden Staff Locations: Four hidden locations where the staff parts can be found. === ATMOSPHERE AND MOOD === - EXTREMELY DARK, muddy, and apocalyptic. - War-torn, desperate, and hopeless. - Ancient and mysterious, with the excavation site suggesting a forgotten civilization. - Epic and terrifying, with the giant mechs walking in the background. - The constant rain, thunder, and artillery fire create a sense of constant danger. === VISUAL STYLE === - EXTREMELY DARK, cinematic, and atmospheric. - Dominant colors: MUDDY BROWN, dark grey (storm and smoke), cold blue (rain and ancient crystals), and INTENSE RED (mech eyes and fire). - Most of the scene is in shadow, with the glowing blue crystals and red mech eyes providing the main light. - Textures: Mud, water, rusted metal, broken concrete, ancient stone, barbed wire. - Quality: Hyper-realistic, 8K, volumetric lighting, DARK CINEMATIC WAR HORROR. === DO NOT INCLUDE === - NO zombies, NO characters, NO enemies. - NO weapons or HUD. - NO gameplay mechanics. - NO bright ambient light. The scene must be DARK and OPPRESSIVE. - ONLY build the environment and level layout. === FINAL GOAL === Make the map LARGE, COMPLEX, DARK, and with an OPEN-WORLD VERTICAL feeling. The map must include: - The massive trench network with muddy, waterlogged passages. - The ruined French village on the surface. - The No Man's Land with craters, barbed wire, and wrecked vehicles. - The MASSIVE ANCIENT EXCAVATION SITE with four glowing pillars and mysterious ruins. - The GIANT MECHS walking in the background, creating an epic and terrifying atmosphere. - The MASSIVE ARMORED TANK, used as a mobile base. - The FOUR ELEMENTAL STAFFS hidden throughout the map. - All under a heavy thunderstorm with rain, lightning, and artillery fire. - THE ENTIRE SCENE MUST BE VERY DARK, with only the glowing crystals, mech eyes, and lightning flashes providing light., as an in-game screenshot in a hand-drawn ink and watercolour style. Palette: paper #f2e8cf, ink #283618, player tomato #bc4749, threat plum #6d597a, accent leaf #a7c957. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Mohamad Salar poor
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