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Made with Nano Banana 2 Lite ยท CC0 ยท 9 Oct 2026
Generated from: a scene from a small video game about: Create a 3D idle tycoon game in Godot 4 (Summer Engine compatible) called "NYC Neighborhood Tycoon." GAME CONCEPT: The player owns a small coffee shop in a stylized New York City neighborhood. The game is an idle/management game where the player earns money automatically over time and spends it on upgrades to earn faster. VISUAL STYLE: - Stylized low-poly 3D, not realistic. Bright, warm colors. - Camera: Fixed isometric/top-down angle looking at the shop interior. - The shop is a small room with a counter, a coffee machine, tables, and a door. - Simple blocky NPC customers walk in, order, and leave. CORE GAMEPLAY LOOP: 1. Coffee machine produces "Cups" automatically every 2 seconds. 2. A customer arrives every 5 seconds, takes a cup, and pays $5. 3. Money accumulates in a counter at the top of the screen. 4. Player taps/clicks the coffee machine to manually produce a cup instantly (tap-to-earn). 5. Player can spend money on 3 upgrades: - "Better Beans" ($50): increases money per cup by $2. - "Faster Machine" ($100): reduces production time by 0.3 seconds. - "Hire Barista" ($250): auto-produces cups without player tapping. UI REQUIREMENTS: - Top of screen: Money counter with animated number popup when earned. - Bottom of screen: Three upgrade buttons showing name, cost, and level. - A "welcome back" popup if the game was closed, showing offline earnings. SAVE SYSTEM: - Auto-save money, upgrade levels, and last played timestamp. - On load, calculate offline earnings (max 4 hours) and show a popup. TECHNICAL: - Use GDScript. - One main scene called "Shop.tscn". - Use a Timer node for production, a Timer node for customer spawns. - Use simple Cube and Cylinder meshes for placeholder assets. - All numbers must be clearly labeled in the Inspector so I can tweak them. Do NOT add multiple shops yet. Focus only on one working shop with a complete loop., as an in-game screenshot in a hand-drawn ink and watercolour style. Palette: paper #f2e8cf, ink #283618, player tomato #bc4749, threat plum #6d597a, accent leaf #a7c957. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
atharva university
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