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Made with Nano Banana 2 Lite ยท CC0 ยท 13 Oct 2026
Generated from: Full body stylised 3D illustration of a slim female cat standing on all fours on a plain background, head low and nose close to the ground in a tracking pose. Warm tawny-orange fur with white patches on paws and muzzle, pale green eyes. Signature colours: tawny orange, white, pale green. Clear strong silhouette. No accessories. Drawn in this game's art direction: Stylised 3D rendering with a hand-crafted organic feel, like painted clay figures under natural light. Slightly cel-shaded surfaces, visible but soft texture on fur, wood, and leaves. Warm earthy palette anchored in forest greens, bark browns, amber, and slate grey. Top-down 2D camera angle at roughly 60 degrees for all in-game scenes. Character art uses a clean neutral studio light to show silhouette clearly. Lighting overall is warm golden hour with strong canopy dapple for forest scenes and cool blue diffuse for mountain scenes. No photorealism; expressive and readable at a glance. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Sergei Barzali
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