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Made with Seedream 5.0 Pro ยท CC0 ยท 3 Oct 2026
Generated from: Four function variants of one colossal male rock golem guardian for a cozy 2D game, shown as four separate full-body front views in one clean row of four columns, every one drawn at EXACTLY the same total height, same body proportion and same feet baseline; only equipment, posture and fissure color change. Shared base body in all four: cracked stone plating in basalt #3A3E45, granite #8A8D93 and slate #4A5460 with visible cracks between the plates, moss #7C9A4E on the shoulders and the back, bright crystal eyes, a softly pulsing mineral core in the chest, very wide shoulders, thick arms, big fists, simplified five-fingered stone hands, sturdy legs, and only adapted mining gear: mineral bracers, stone shoulder pauldrons, a leather waist belt, chest protection plates, one round chest emblem, inset crystals. Variant 1 DEFENDER: thick heavy granite plates on the forearms and shoulders, glowing amber core and amber fissures #FFC96B, low steady grounded stance. Variant 2 ATTACKER: angular sharp plates, glowing copper-colored fissures #C4662B, leaning forward stance. Variant 3 AGILE: smaller lighter plates, glowing cyan crystals #35C2C2 on the legs and elbows, coiled ready-to-dodge stance. Variant 4 ELEMENTAL: several different colored crystals inset in the body with faint drifting glowing particles and prismatic light, upright channelling stance. No human clothing, no green skin, no hair, no colored shorts, no superhero costume, no recognizable symbol or logo, must not resemble any existing comic or film character. Cel-shaded hand-painted 2D game art, warm amber key light from the upper left, soft flat cel shading, thin dark outline, rounded readable silhouette, cozy and inviting, never photorealistic, never dark or scary. Plain flat uniform light neutral gray background, no ground shadow, no text, no watermark, no frame, no border.
Creator
Sthefane Perroni
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