Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Grok Imagine ยท CC0 ยท 17 Aug 2026
Generated from: 16-bit SNES JRPG pixel-art forest tileset atlas in the style of Chrono Trigger's Guardia Forest. Vibrant saturated palette: rich greens, warm earthy browns, teal-blue shadows, warm orange fire. Strict pixel-art, no anti-aliasing, no gradients, no photorealism, no text, crisp 1px outlines. Arranged as a clean uniform grid of 16x16 pixel tiles with clear spacing between each tile, isolated on a flat solid pure magenta (#FF00FF) background for transparency keying. Contents from top to bottom: grass base tiles (several seamless variants with small flowers and grass tufts), dirt path center tile plus edge transition tiles (top, bottom, left, right, outer corners, inner corners) blending grass into packed earth, small round bushes with highlight and shadow, modular large oak tree pieces (trunk base tile and four canopy quadrant tiles that assemble into one big detailed tree, plus one fully assembled tree example), and at the bottom a roaring campfire sprite with four separate animation frames side by side (small flame, medium flame, large flame with embers, smoldering coals).
Creator
Pierre Poynt
Sign in to join the conversation.
Sign in to comment๐CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.