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Made with Seedream 5.0 Pro ยท CC0 ยท 6 Sept 2026
Generated from: Detailed 16-bit pixel art sprite sheet, style of a high-budget 1990s SNES/Genesis action-platformer arcade game. Hero German Shepherd rescue dog, side view, facing RIGHT, serious heroic expression, believable realistic proportions, NOT chibi, NOT cute. Four legs, upright pointed ears, long muzzle, bushy tail, paws. Fur markings: rich tan body with a black saddle across the back and black mask on the face, cream chest. Visible pixel shading, dithering, dark outline detail. A strict uniform grid of exactly 6 equal square frame cells in a single horizontal row (6 columns x 1 row), one dog per cell, each cell exactly the same size, the dog's feet resting on the bottom edge of every cell, consistent scale across all cells. Animation: WALK cycle, 6 frames - full leg stride cycle: legs crossing and stepping, front and hind legs alternating, tail swinging, head at normal height, paws on the ground line, natural 16-bit walk cycle motion. No text, no UI, no ground, no shadow, no scenery. Solid pure white background across the whole sheet.
Creator
Unreal Shadow
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