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Made with Seedream 5.0 Pro ยท CC0 ยท 14 Oct 2026
Generated from: Sprite sheet: one image laid out as a strict 6 column by 4 row grid of equal rectangular cells, 24 cells total, on a seamless flat uniform mid-gray #808080 background, no borders, no frame numbers, no text, no labels, no drop shadows, no ground plane. Every cell contains ONE full-body side-view figure of the SAME creature at the SAME scale: a hunched shambling graveyard skeleton made of aged ivory bones, ragged rotten cloth scraps, rusted iron shoulder and hip plates, glowing dim amber eye sockets. It faces RIGHT in every single cell, never facing left, never mirrored. Its feet stay planted on the same baseline at the bottom of each cell in every frame and its skull reaches the same height in every frame. Row 1 (top row, left to right): idle shambling in place, 6 frames, subtle sway. Row 2: walk cycle, 6 frames, uneven lurching strides. Row 3: attack, 6 frames, a raking downward claw swipe of the bony arm with clear wind-up and follow-through. Row 4 (bottom row): death collapse, 6 frames, standing, staggering, crumbling to its knees, then folded and collapsed on the ground. Art: painterly Bloodborne-inspired grim dark gothic night, muted desaturated palette, weathered dark stone grays #20222b and #35384d, cold night haze #8c93a8, bone ivory #c7c2b4, deep blood red #6b1616 accents, a single warm candle amber #d98b32 note. Bone-white rim light along the skull and shoulders so the silhouette reads against the dark. Loose expressive linework, hard-edged shadows, painterly brush texture. No pixel art, no cartoon, no anime.
Creator
Roman K (VRK)
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