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Made with Nano Banana 2 Lite ยท CC0 ยท 1 Oct 2026
Generated from: Wide side-view of a bright 2D platformer level: flat green grass ground with brown dirt underneath, floating rows of brown brick blocks and yellow question-style blocks without symbols, a couple of green pipes, small rounded green hills and bushes in the background, a blue sky with puffy white clouds, gaps in the ground between platforms. Side-scrolling camera, no characters. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Summer
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