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Made with Grok Imagine · CC0 · 13 Oct 2026
Generated from: Use the reference sprite sheet ONLY as the character and style anchor: keep the SAME hero - a lean gothic swordsman, short messy black hair, dark segmented armour with crimson accents, tattered red cape, long dark longsword. Redraw him as a clean, widely spaced sprite sheet for a 2D turn-based battle: EXACTLY 3 columns x 2 rows of equal square cells (6 poses), every figure centred in its own cell and about 65 percent of the cell height, leaving wide empty plain gray gaps between every pose and between the two rows. Row 1 SPECIAL: two-handed overhead windup with the longsword raised, then a full downward slam, then the follow-through with the blade tip near the ground. Row 2 HURT: struck hard - head snapped back, then staggering a step backwards, then one knee buckling while still holding the sword up in guard. NO red glow, NO energy arcs, NO magic aura, NO smoke, NO fire, NO blood, NO sparkles and no slash trails anywhere - only the plain gray background around each pose. Absolutely no text, no labels, no numbers, no frame borders, no grid lines. Every pose: the entire character (whole sword and whole cape included) inside its own cell, identical character scale in all 6 cells, nothing crossing into a neighbouring cell. Background: perfectly flat solid light gray #b8b8b8 filling every empty area, no gradient, no vignette, no ground shadow, no floor, no horizon. Dark gothic painting style matching the reference, crisp readable silhouette, all limbs clearly separated from the background. The whole figure fully visible in every cell, never cropped.
Creator
Leonardo Zkec
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