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Made with Grok Imagine · CC0 · 13 Oct 2026
Generated from: Use the reference sprite sheet ONLY as the character and style anchor: keep the SAME hero - a lean gothic swordsman, short messy black hair, dark segmented armour with crimson accents, tattered red cape, long dark longsword. Redraw him as a clean uniform sprite sheet for a 2D turn-based battle: EXACTLY 3 columns x 4 rows of equal square cells (12 poses). Rows top to bottom = special, hurt, defeat, victory. Row 1 SPECIAL: sword raised overhead gathering a contained crimson aura, then a low crouched invocation, then a downward slam - any red glow must stay inside its own cell. Row 2 HURT: struck hard - head snapped back, staggered backwards, guard broken, cape ripped by the blow. Row 3 DEFEAT: beaten down but still tall in the frame - longsword planted in the ground, on one knee, then slumped forward over the blade, then kneeling with head bowed. Never lay the body flat or horizontal. Row 4 VICTORY: standing tall, longsword raised in triumph, tattered cape billowing, then a proud wide stance. Absolutely no text, no labels, no numbers, no frame borders, no grid lines. Every pose: the entire character (whole sword and whole cape included) inside its own cell, identical character scale in all 12 cells, generous empty gutter all around each pose, nothing crossing into a neighbouring cell. Background: perfectly flat solid light gray #b8b8b8 filling every empty area, no gradient, no vignette, no ground shadow, no floor, no horizon. Dark gothic painting style matching the reference, crisp readable silhouette, all limbs clearly separated from the background. The whole figure fully visible in every cell, never cropped.
Creator
Leonardo Zkec
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