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Made with Seedream 5.0 Pro ยท CC0 ยท 16 Sept 2026
Generated from: Sprite sheet for a casual mobile mine game: EXACTLY 4 columns by 3 rows, 12 separate ore icons, one ore centered in each cell, all cells the same size, even spacing, generous empty margin around every item, and the items never touch or overlap each other. Background: flat solid uniform bright chroma green, completely empty, no shadow on the background. Row 1, left to right: (1) a dull irregular gravel and rock chunk, muddy brown-grey and crumbly; (2) a plain grey stone chunk, rounded irregular block, matte; (3) a rounded copper nugget, orange-brown metal with one shiny streak; (4) a rounded silver nugget, bright grey metal with one shiny streak. Row 2, left to right: (5) a rounded gold nugget, rich yellow metal with one shiny streak; (6) a pale platinum nugget, very light grey-white metal with one shiny streak; (7) an amethyst crystal, faceted purple gem with a bright facet; (8) an emerald crystal, faceted green gem with a bright facet. Row 3, left to right: (9) a ruby crystal, faceted red gem with a bright facet; (10) a sapphire crystal, faceted blue gem with a bright facet; (11) a diamond, faceted colourless white and cyan crystal with a bright facet; (12) a star crystal, faceted white-gold crystal with a strong inner glow, clearly brighter and more radiant than the diamond. Art style: 2D chunky hand-painted casual mobile game art, warm mine palette of browns, greys and amber lamplight, thick dark outline around every single object, one strong bright highlight per object, simple flat shading. Every ore must be instantly recognisable by shape and colour alone: rock chunks irregular and dull, metals rounded nuggets with a shine streak, gems sharply faceted crystals. All twelve drawn by the same artist in one consistent set. Absolutely no text, no letters, no numbers, no labels, no captions, no watermark anywhere. Items small relative to their cell so there is clean empty space between them.
Creator
nick nack
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