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Made with Grok Imagine ยท CC0 ยท 29 Sept 2026
Generated from: Character sprite sheet on ONE single image: a 6-frame walk cycle for a top-down MOBA game character, laid out as a 3 column x 2 row grid of six equal square cells, with generous plain white gutters between cells and NO drawn borders, NO grid lines and NO frame outlines around the cells. In every one of the six cells the character is EXACTLY the same size, centered in his cell, and his feet rest on the same horizontal baseline. Only the limb positions change from cell to cell; the camera, scale, distance, outfit and lighting direction stay identical. Character: a muscular anime martial artist with tall spiky black hair, wearing a bright orange martial-arts gi over a blue undershirt, blue wristbands, a blue belt and blue boots. Clean bold shapes, flat cel-shaded comic coloring, readable silhouette, minimal interior detail (no fine folds or small ornaments). A small plain unreadable marking on the chest of the gi is acceptable; no logos and no readable words anywhere. View: 3-quarter top-down game view, camera pitched down about 55 degrees looking down on him, character facing to the RIGHT. Not a flat side-on profile and not front-on. Poses: a walk cycle only. Left leg forward contact, passing position, right leg forward contact, and the mirrored contact and passing positions, so the legs alternate stride through contact and passing positions while the arms swing opposite to the legs. Add subtle torso rise and fall and slight hair sway between frames. No idle stance, no attack pose, no energy aura, no Super Saiyan or golden hair. Background: perfectly flat uniform pure white #FFFFFF across the entire image and inside every cell. No gradient, no off-white, no grey, no texture, no ground plane, no drop shadow, no cast shadow, no motion blur, no checkerboard, no watermark, no text, no numbers.
Creator
Austin Adamski
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