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Create AssetMade with Summer Pixel · 20 Oct 2026
Edited image: Using ONLY the small hunched Goblin (leftmost figure: red hood, huge pointed ears, wide grin, twin curved daggers, ragged brown loincloth, bone charms, bare green feet), produce a game-ready horizontal animation strip: exactly 6 frames in ONE row, 6 equal cells of identical width, evenly spaced, no borders, no cell dividers, no labels, no text, no ground shadow. Each frame shows the SAME goblin at the SAME scale, full body head to foot, centred inside its cell, feet on the same baseline. The goblin FACES RIGHT in every frame (side/three-quarter side view, readable silhouette). Walk cycle pose order: 1 contact stride (front leg forward, rear leg back), 2 body dips low as weight lands, 3 passing pose legs together, 4 contact stride with the other leg forward, 5 dip low, 6 passing pose that flows back into frame 1. Twin daggers held low at the sides, slight hunch, hood bouncing. Keep the reference EXACTLY: heavy thick black ink outlines, painterly dark-fantasy shading with muted earthy palette, red cloth accents, weathered leather. Flat uniform light grey background, no scenery.
Creator
TotallynotZelda
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