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Create AssetMade with Summer Pixel · 21 Oct 2026
Edited image: Redraw ONLY the second character from this reference sheet - the TOWN GUARD (steel helmet with red plume, chainmail and plate armour, blue heraldic tabard with a gold lion, blue shield with a gold lion, short spear) - as a game walk-cycle sprite strip. Keep his exact costume, colour scheme and art style from the sheet. STYLE: heavy black ink linework, painterly digital shading, muted earthy palette with blue and red cloth accents, dark-fantasy comic illustration, semi-realistic human proportions, crisp readable silhouette. LAYOUT: ONE single horizontal row of exactly 8 frames of the same man in full body, arranged left to right. Fixed side-on profile view, walking toward the RIGHT. Every frame uses the identical camera: same viewpoint, same perspective, same character width and same character height. The body (head, torso, hips, shoulder line) sits in exactly the same position and same size in all 8 frames; only the arms, the legs and the spear change. Feet plant on one common horizontal baseline across the whole strip, and his head stays at one common height. WALK: a steady, determined human marching pace, not a heavy monster stomp. Frame order: 1 contact (right foot forward), 2 down, 3 passing, 4 up, 5 contact (left foot forward), 6 down, 7 passing, 8 up. Sawtooth leg swing, shield arm steady on his left, spear carried upright beside him. SEPARATION: a clear empty band of plain background between every two neighbouring figures, at least one third of a figure's width wide, so no two figures touch, overlap or share ink. The character stays completely inside his own cell and never touches a vertical cell boundary. Nothing is cropped: plume, spear tip and boots are all fully visible with margin. BACKGROUND: perfectly flat, uniform light neutral grey (#d6d6d6), completely empty - no ground line, no cast shadow, no frame borders, no grid lines, no labels, no text, no numbers. Wide strip shape, roughly 3:1.
Creator
TotallynotZelda
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